Barbarian
Base Class: Barbarian

psionic manifestation:

At 3 when you enter your rage roll a d20. If you roll your level or lower your psychic power manifests. You fall unconscious as within 30 feet of you your mind manifests as a copy of you within 30 feet of you. Your manifestation is incorporeal, immune to nonmagical piercing, slashing and bludgeoning damage and has resistance to all damage. Your damage is psychic and you deal an additional 1D8 psychic damage. If your mind doesn’t manifest then you deal an additional 1D4 psychic damage

 

Mental awakening:

at 6 level you gain telepathy out to 30 feet. Also your mind is so chaotic that it can’t be read. If a creature attempts to read your mind it takes 3D6 damage

 

Penetrating thought:

at 10 level your attacks treat creatures as if they aren’t wearing armor. Also if a creature has less then 3 intelligence then your attacks deal an additional 2D6 force damage

 

Mental scar:

at 14 level when your mind manifests creatures within 30 of your mind must make an intelligence saving throw. The dc is 8 + your proficiency bonus + your constitution modifier. On a failed save that creature is vulnerable to psychic damage for the duration of this rage. The creature also takes 4D6 psychic damage. On a successful save half damage and no other effects

Psionic Manifestation

At 3 when you enter your rage roll a d20. If you roll your level or lower your psychic power manifests. You fall unconscious as within 30 feet of you your mind manifests as a copy of you within 30 feet of you. Your manifestation is incorporeal, immune to nonmagical piercing, slashing and bludgeoning damage and has resistance to all damage. Your damage is psychic and you deal an additional 1D8 psychic damage. If your mind doesn’t manifest then you deal an additional 1D4 psychic damage

Mental Awakening

at 6 level you gain telepathy out to 30 feet. Also your mind is so chaotic that it can’t be read. If a creature attempts to read your mind it takes 3D6 damage

Penetrating Thought

at 10 level your attacks treat creatures as if they aren’t wearing armor. Also if a creature has less then 3 intelligence then your attacks deal an additional 2D6 force damage

Mental Scar

at 14 level when your mind manifests creatures within 30 of your mind must make an intelligence saving throw. The dc is 8 + your proficiency bonus + your constitution modifier. On a failed save that creature is vulnerable to psychic damage for the duration of this rage. The creature also takes 4D6 psychic damage. On a successful save half damage and no other effects

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