Warlock
Base Class: Warlock

A creature of the night, once a man themselves. Possibly even one who fought said creatures. These beings have decided to grant their gifts to other's, perhaps for allegiance, or even a purpose of emotion. You have met one of these creatures, and now gain powers relating to that of theirs.

Vampires with special arcane abilities, or blood hunters that have turned could be a patron.

Expanded List of Spells

The Blood Artist allows you to pick from an expanded list of spells.

Blood Artist Expanded Spells
Spell Level Spells

1st

disguise self, command

2nd

darkvision, enhance ability

3rd

animate dead, fear

4th

faithful hound, greater invisibility

5th

telepathic bond, dominate person

Rite's of Power

At 1st level, you can pick a blood rite out of rite of the flame, rite of the frozen, and rite of the storm.

These work in the same way as a blood hunter's, as in you can put them on a weapon as a bonus action, in exchange for lowering your hit point maximum by your level temporarily, and take that much damage. Your hit points cannot return until the rite is ended. Rite of the flame will deal fire damage, rite of the frozen will deal cold, and rite of the storm will deal lightning.

The damage added is 1d4 of the damage type. This increases to 1d6 at level 5, and 1d8 at level 11.

Bloody Boon

Beginning at 6th level, depending on what pact you picked once you got your pact boon, you gain abilities for it from this subclass.

Blood Blade. When you have your pact weapon summoned, and place a blood rite on it, you gain +1 of the damage type of the rite. You can also make a ranged spell attack that deals 1d6 of the rite's damage type, and has a range of 60 feet. This increases to 1d8 at level 13.

Gluttonous Familiar. When you have summoned your familiar, and it is within 5 feet of you, you can use an action to feed it some of you blood. This lowers your hit point maximum by your level, and you take that much damage. After gorging themselves on blood, your familiar gains maximum hit points equal to half your level (rounded up) + your charisma modifier, and heals that much. They also gain the affect of a blood rite on them, and will deal the additional damage of a blood rite when attacking.

Tainted Text. When you use a damaging cantrip from your book of shadows, you can take damage equal to your proficiency bonus, to add an extra damage dice to the cantrip, and your charisma modifier.

Creature's Curse

Starting at 10th level, you gain access to blood maledicts.

You can pick one blood curse from the blood hunter's list, and it works the same way for this subclass. You will only ever learn one although.

Boiling Blood

At 14th level, you can now designate a physical creature that you can see within 30 feet of you as your prey. This incites the blood within you to attack them, giving you +1 on rolls to hit against them, all of your rite damage deals an extra +2, and your body heats up whenever they are within 20 feet of you.

This can be used once per long rest.

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