Base Class: Bard
As a Modesto, you are a performer, a lover and a farmer of beauty all at once. You love your music. You love loving. And you love living outdoors. Perhaps all at the same time, should the circumstances favor it. You jump form show to show, lover to lover and landscape to landscape, always leaving your mark at each one of them.
Level 3: I'm horny!
You're a romantic at heart. Or at least that is what you say when you're trying to swoon someone into your bed sheets. The truth is you're always down to some... let's say... melee action.
Once per day, as an Action, a creature that you can see, that understands you and that is within 30 feet of yourself must make a Charisma Saving Throw against your Spell Save DC. On a failed save, the creature has the Charmed condition for one hour, at the end of which the creature knows that it was charmed by you.
Additionally, you have Advantage whenever you make a Persuasion check to flirt with someone. However, if the target has been charmed by you with this feature before, you have Disadvantage on the check.
Level 3: Muddy Feet
Despite the rhapsody of your love antics and your bohemian lifestyle, you're also a person of the land. You love to be outdoors and sink your bare feet into the soil. That's why, of course, your feet are always dirty, which also puzzles your nightly partners.
Your Speed isn't affected by Difficult Terrain.
Moreover, you can add your Charisma modifier to any Nature, Survival and Animal Handling checks you make.
Level 6: Doki Doki Letter
After you received a love letter that changed your life, you perfected the art of romantic correspondence.
If you didn't already know it, you learn the Message cantrip and it doesn't count against the number of Cantrips you know.
Moreover, you always have the Sending spell prepared, it doesn't count against the number of Spells you can have prepared and you can cast it at will.
Additionally, you can make a Persuasion check to flirt with someone through the Message cantrip and the Sending spell.
Level 14: Tucha, the Musical Genius
It is said in your family that you are a direct descendant of Tucha, the Musical Genius, a powerful elemental who is also a maecenas of many musicians. It is unknown if you have a drop of Djinni blood in your veins or if Tucha simply likes your family.
Once per day, as an Action, you can summon Tucha to aid you in battle.
Tucha is summoned for one hour or until he drops to zero Hit Points, at which point Tucha returns to the Elemental Plane of Air.
However, whenever you call forth Tucha, you must prove your worth to him.
Make a Performance check contested against a Charisma Saving Throw from Tucha. If you succeed, Tucha will aid you in battle. If you fail, Tucha will return to the Elemental Plane of Air.







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