Base Class: Fighter
Through an adventure gone wrong, you unlocked the power to control the fallen souls of your enemies, letting you build an army from your past victories
Shadow Army
Whenever you slay an enemy, they enter your collection, whenever you long rest, you can prepare 10 souls from your collection, and as an action, you can summon a prepared soul, you can have 1 soul summoned at a time, Summoned souls despawn when they reach 0 hitpoints, or after a long rest, returning to your collection and un-preparing themselves, summoned souls' appearances are a shadowy version of whatever appearance they had when defeated, they have the same statblock they did when you defeated them, with a few changes
-They have immunity to Poison, Charm, and Frightened, along with Piercing, Slashing, and Bludgeoning damage from non-magical attacks
-They have resistance to Necrotic and Piercing, Slashing, and Bludgeoning damage from magical attacks
-They have vulnerability to Radiant damage
Summoned Souls cannot attack or deal damage to you no matter what, at level 7, the limit of summoned Souls you can have active at once increases to 2, then increases to 3 at level 11, and 4 at level 18
Ruler's Authority
Starting at 7th level, you can use a telekinetic force to make creatures move up to 30ft in a direction of your choice, as a Bonus Action, every creature within 100ft of you must make a Strength saving throw, (DC = 8 + Your CHA bonus) a creature can choose to fail this saving throw, on a success, nothing happens, on a fail, they must move 30ft in a direction of your choice, you can do this an amount of times equal to 1 + Your proficiency bonus, this resets on a Long Rest
Shadow Points
At 10th level, you can add 3 points to any ability score, you can change what scores these points are added to at the end of a Short or Long rest
Shade Strength
Starting at 15th level, your prolonged exposure to shadows has improved your physical prowess, You gain an extra 10ft to movement speed, and any attack you make with a weapon crits on a 19, additionally, damage for your unarmed strikes are doubled, and you have proficiency in CON, DEX, and STR saving throws
Pawn Sacrifice
At 18th level, You learn how to sacrifice your knowledge of souls to prolong your own life, when you drop to 0 hitpoints, you can use your reaction to un-prepare one of your prepared souls, alternatively, if you die (Disintegrated, Failed all Death Saving Throws, ETC) you can permanently forget a creature from your collection to comeback to life at the nearest safe location where you died, as if through a Wish spell
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