Base Class: Barbarian
Barbarians of this path have dedicated their lives to eradicating magic users from all over the multiverse. Mostly focusing on those who practice the magics of time manipulation and altering of destinies. It fuels them with such rage that they can even quell the use of magic within their vicinity. Most mages refer to these barbarians as Time Reavers as they search the multiverse to hunt down those who use magic by any means necessary.
Bonus Proficiencies
3rd-level Path of the Chrono Reaver feature
You gain proficiency in the Arcana skill if you don’t already have it.
Nullify Magic
3rd-level Path of the Chrono Reaver feature
After years of hunting down mages, you have learned to silence their spellcasting abilities. While raging, when a creature within 30 feet of you casts a spell, you can use your reaction to attempt to disrupt it. Make a contestant Constitution roll against the spell save dc of the caster. On a success, the spell slot is spent, and the spell fails and has no effect.
You can use this feature a number of times equal to your Constitution modifier (minimum of once). You regain all expended uses when you finish a long rest.
Warding Rage
6th-level Path of the Chrono Reaver feature
You’ve learned how to manipulate the weave just enough to shield yourself from it. While raging, you gain a bonus to any Intelligence, Wisdom or Charisma saving throws equal to your Constitution modifier against spells and other magical effects.
Magical Absorption
10-th level Path of the Chrono Reaver feature
Though you are well adapted to hunting mages, some do still hit you with their accursed abilities, but you have learned to take a hit from all forms of magic. In fact, you have learned how to absorb it and redirect it to use for your advantage. Upon taking magical damage, you capture some of the incoming energy and store it for your next melee attack. The first time you hit with a melee attack on your next turn, the target takes extra psychic damage equal to 2d10.
Reaver's Step
14-th level Path of the Chrono Reaver feature
Through your years of hunting mages, you have learned to fight fire with fire. Learning some of the ways of the weave, you use the very essence the mages use to alter reality. As a bonus action, you teleport up to 30 feet to an unoccupied space that you can see. If you are within range of a creature as part of the same bonus action, you can make one weapon attack.
You can use this feature a number of times equal to your Constitution modifier (minimum of once). You regain all expended uses when you finish a long rest.
Previous Versions
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