Wizard
Base Class: Wizard

As a Mesquita, you weren't the brightest student at Wizarding School. You were average. You did what you had to do in order to pass. You had a little difficulty to study, but with a little bit of subterfuge you got by. You also relied on your friends, who stayed by your side until graduation. You may not have been the sharpest tool in the shed, but you sure always were stubborn.

Level 3: We don't have cheese, just mozzarella

You don't know why, but for some reason you've always been fascinated by Rats.

If you hadn't already learned it, you learn the Find Familiar spell. Moreover, you always have the Find Familiar spell prepared and can cast it without material components.

 However, your familiar can only assume the form of a Rat.

Level 3: It's just a trigger

When you were in Wizarding School, you once copied an entire section of an already published source and used it in your assignment. Later, when your classmates pointed it out, you were enraged.

Once per day, if a creature that you can see casts a Spell that doesn't require material components within 30 feet of you, you can use your Reaction to immediately copy the cast Spell and cast it yourself without consuming a spell slot.

Additionally, the next amount of Damage you take within one hour will be halved.

Level 6: Are you alone?

You weren't the most charismatic student at the Wizarding School. Once, when you were in a party, you approached someone who was by themself and asked if they were alone. Unfortunately, it didn't swoon the person.

Once per day, as an Action, you can make a Persuasion check with Disadvantage against a creature that is not adjacent to another creature, that can understand you and that you can see within 30 feet of yourself.

If the target fails, they are Charmed by you for one hour.

However, if the target succeeds the check, they take 2d6 Psychic damage. The Damage increases by 1d6 when you reach levels 11 (3d6) and 17 (4d6).

Level 10: I have a girlfriend, she's from Gothan

When you were at the Wizarding School, you had the habit of lying to your friends to engrand yourself. You had a knack to create the most elaborated lies.

You have Disadvantage whenever you make a Deception check.

However, if the check fails, the target must succeed on an Intelligence Saving Throw against your Spell Save DC.

On a failed save, they have the Prone and Incapacitated conditions for 1 turn. During that time, they laugh uncontrollably if they are capable of laughter, and they can’t end the Prone condition on themselves. As if they were under the effects of the Tasha's Hideous Laughter spell.

Level 14: Goddamnit, Mônica!

Even though you love her, your little sister drives you crazy, especially when she interacts with you while you are studying, working or playing with your friends.

As long as you are within 30 feet of an Ally and an Enemy, which you visualize as your sister, you enter an enraged state, during which you have Resistance to all types of Damage.

Previous Versions

Name Date Modified Views Adds Version Actions
12/7/2025 11:50:39 AM
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