Wizard
Base Class: Wizard

You are a wizard when it comes to all things cheese. 

Level 3: Cheese Chef

You gain Proficiency with Cook's Utensils and have Advantage on any Ability Check you make to cook or prepare ingredients. You can use your Cook's Utensils as a Spellcasting Focus. 

Additionally, you always have the spell Create Food and Water prepared, and can cast it once without using a spell slot. You regain the ability to do so when you complete a Long Rest. When you cast the spell using this feature, the resulting food is a meal of delicious cheeses of your choosing.

Level 3: Empowered Cheese Snacks

As a Magic action, you magically empower a number of pieces of cheese equal to your Proficiency Bonus, creating empowered Cheese Snacks. Once you have empowered cheese in this way, you cannot do so again until you complete a Long Rest. The empowered Cheese Snacks spoil if not eaten within 12 hours. 

A creature can use a Bonus Action to eat one of these empowered Cheese Snacks. It rolls a number of d6s equal to your Proficiency Bonus and gains Temporary Hit Points equal to the total rolled. Additionally, the creature may choose one of the following additional effects: 

A creature may benefit from an additional effect of only one empowered Cheese Snack at a time. 

Level 6: Flavor Blast

You can make other creatures delicious! Once per turn, when a creature fails a Saving Throw against a spell that you cast of 1st level or higher, you can cause the target to smell and taste like delectable cheese for up to 1 minute or until you use this ability again. This odor persists within a 30-foot Emanation from the affected creature and creates the following effects:

  • The next Attack Roll made against the affected creature has Advantage if the attacker is within the Emanation and can smell the affected creature.
  • The affected creature has Disadvantage on Constitution Saving Throws it makes to maintain Concentration.
  • Creatures of Intelligence 3 or lower who are within the Emanation believe that the affected creature has actually turned into delectable cheese and act accordingly. 

Level 10: Bottomless Cheese Feast

You can cast the spell Heroes' Feast once, without using a spell slot or material components. When cast in this way, the spell creates enough food for a number of creatures equal to 1/4 your character level (rounded down).  

Once you use this ability, you can't use it again until you complete a Long Rest.

Level 14: Hungry for Cheese

As a Bonus Action, you summon a Large-sized disembodied Ravenous Magic Mouth of magical force in an unoccupied space you can see within 60 feet, and you can immediately make one melee Spell Attack against one creature within 5 feet of the mouth. As a Bonus Action on your later turns, you can move the Mouth up to 30 feet and repeat the attack against a creature within 5 feet of it. 

On a hit, the target takes 4d10 Force damage and has the Grappled condition (escape DC equals your spell save DC).  If the target is affected by your Flavor Blast feature, it takes additional Force damage equal to your half your Character Level (rounded down). The Mouth can grapple only one target at a time. If it is grappling a creature, it can only attack that creature. 

Swallow. If the Mouth is grappling a target of Medium size or smaller at the start of your turn, you can use your Bonus Action to command the Mouth to swallow the grappled creature, depositing it in an extradimensional space. While swallowed, the creature is Blinded and Restrained, and takes 4d6 Force damage at the beginning of each of its turns. If the target is affected by your Flavor Blast feature, it takes additional Force damage equal to your half your Character Level (rounded down). The swallowed creature can use its Action to make a Strength Saving Throw against your spell save DC to escape. On a success, it magically reappears and falls Prone in an unoccupied space within 5 feet of the Mouth. A creature automatically escapes when the Mouth vanishes.

The Mouth vanishes after 1 minute, or if you dismiss it early on your turn (no action required).

You can use this feature once. You regain its use when you complete a Long Rest or if you expend a spell slot of 7th level or higher (no action required). 

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