Cleric
Base Class: Cleric

You have been able to ascend to a new prestige of cleric-dom. Divine blood fills your veins. You now live among angels and protect and serve all the heavens and earth. 

You are a divine mercenary. Ascended past the domain of any normal cleric. You have been forgiven your past crimes forgotten, but you still have a sentence to serve. You have been blessed by some divine being and conscripted into a force of angels. You now protect the heavens and the material plane from whatever might harm it. You work within the domain you were once apart of when you were a cleric. Assisting the gods of that domain however they see fit. 
You once were wicked but proved yourself and others wrong. Do not squander this glorious purpose.

Fight on Virtue, gather more to your cause, and protect these lands you once befouled. 

Emissary of the Gods

You gain Advantage on Persuasion Checks on Good Aligned Creatures and Advantage on Intimidation Checks on Evil Aligned Creatures. 

Minor Miracle

Starting at level 1 you can perform a limited but powerful miracle to assist one creature. 

As a bonus action you can touch one creature and perform a minor miracle. You can choose the miracle from the list below. You can use this ability a number of times equal to your Proficiency Bonus (minimum 1). You regain all uses of this ability on a long rest. 

Miracles

Protect: The target gets the benefit of Half-Cover (+2 bonus to AC and Dexterity saving throws) as they are shrouded in angelic wings, this effect ends at the end of the creatures next turn.

Bolster: You boost a targets attack power allowing their weapon attacks to score a Critical Hit on a roll 18-20, this effect ends after 1 minute or after they get a critical hit. 

Cure: You touch one creature and purify their body removing any negative afflictions. The target loses one condition or disease of your choice, this cannot cure petrification, exhaustion, prone, restrained, or grappled. 

Channel Divinity: Weal or Woe

You can use an action to expend a use of your Channel Divinity and choose one of the following effects. 

You drop the façade briefly, letting others glimpse upon your true form. This may fill your allies with renewed vigor or make your enemies think twice about fighting you. 

Weal: Each creature of your choice within 30 feet of you gains hit points equal to 1d8 plus your Wisdom modifier. In addition they all get the benefit of one Miracle of your choice.

Woe: Each creature of your choice within 30 feet of you that can see you must make a Wisdom saving throw. On a failure they are Charmed and cannot speak, they can repeat the save again at the end of their turn ending the effect on a success.

 

Improved Miracle

When you use Minor Miracle you can additionally choose from the following options:

Law: Until the end of the target's next turn they cannot roll with Disadvantage or Advantage. 

Gift: The target gains a fly speed of 30 feet for 1 minute. When this effect ends if they are not on solid ground they float gently to the ground taking no damage.

 

 

Divine Surge

Once on each of your turns when you hit a creature with a weapon attack, you can make the attack deal 1d8 radiant damage or a creature of your choice within 30 feet gains 1d8 hit points. When you reach 14th level the damage and healing increases to 2d8. 

 

Reveal True Form

"Be Not Afraid" 

Starting at 17th level you can use an action to reveal your true virtuous form. This form last for 1 minute or until you dismiss it. This form also ends if you become incapacitated. You emit bright light in a radius of 30-feet centered on you. Enemies who enter the bright light for the first time on a turn or end their turn there must make a Wisdom saving throw or be blinded and frightened until they leave the light. Allies within the bright light are immune to the Charmed and Frightened conditions. 

In addition while in this state your creature type is Celestial and you gain a fly speed of 35 feet.

Once you use this ability you cannot use it again until the next Dawn when it recharges. 

Previous Versions

Name Date Modified Views Adds Version Actions
12/9/2025 10:06:56 PM
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