Base Class: Artificer
Using The Magic Words To Wondrous Effects
The power of the pen is far mightier than that of a sword. Especially true for those who seem to always have the right words. Creation in the form of pen and parchment is how these Artificers express their genius. Despite their bookworm nature, they are some of the most literate, communicative and articulate people across cultures. These studious individuals will be rewarded for reading and researching the fundamental applications of magic, allowing them to create new spells.
Level 3: Tools of the Trade
3rd-level Archivist feature
You gain the following benefits.
Tool Proficiency. You gain proficiency with Calligrapher’s Supplies and know three languages of your choice from the language tables in chapter 2. If you already have this proficiency, you gain proficiency with one other type of Artisan’s Tools of your choice.
Scroll Crafting. When you scribe a Spell Scroll using the crafting rules in the Player’s Handbook, the amount of time and gold required to craft it is halved.
Level 3: Archivist Spells
3rd-level Archivist feature
When you reach an Artificer level specified in the Archivist Spells table, you thereafter always have the listed spells prepared. These spells count as Artificer spells for you.
| Artificer Level | Spells |
|---|---|
| 3 | Command, Comprehend Languages, Illusory Script |
| 5 | Silence, Suggestion |
| 9 | Bestow Curse, Tongues |
| 13 | Compulsion, Confusion |
| 17 | Awaken, Legend Lore |
Level 3: Wondrous Grimoire
3rd-level Archivist feature
You have a special book that contains compiled magical research. Whenever you finish a Long Rest while holding Calligrapher's Supplies, you can use those Artisan's tools to create a magic book that can function as a spellcasting focus. You can pick two spells equal to or less than your highest Artificer spellcasting level from the Wizard, Druid, or Cleric spell list. While selected, you always have those spells prepared, they count as Artificer spells, and you can change which spells you selected whenever you finish a Long Rest.
You can cast each once without expending a spell slot and without Material components (except Material components that are consumed by the spell or that have a cost specified in the spell when you cast it). Once you cast each spell this way, you can’t do so again until you finish a Long Rest. You can also cast these spells using spell slots you have of the appropriate level.
You can select one additional spell when you reach 9th and 15th level in this class. You can only have one Wondrous Grimoire and the book lasts until you die or attempt to make another, in which the previous one is immediately destroyed.
Level 3: Literary Expert
3rd-level Archivist feature
You can quickly read anything with extreme ease. You gain the following benefits.
Quick Study. You can take the Study action as a Bonus Action and have Advantage on the ability check.
Comprehend Scrolls. You can use any Spell Scroll regardless if the spell on it is on your spell list. In addition, you can use your Spell Save DC instead of the Spell Scroll’s when you cast it.
Multilingual Charm. If you and another creature both know a language that isn’t Common, you gain a bonus on Charisma checks equal to your Intelligence modifier with that creature.
Level 5: Ingenious Editor
5th-level Archivist feature
You have a special way with words. When you finish a Long Rest and are equipped with your Wondrous Grimoire, pick one Artificer spell you currently have prepared. You can alter the spell’s color, sound, smell, and two of the following spell’s features below. You can alter one additional spell feature at 9th and 15th level. Whenever you cast the altered spell, you can always choose to cast the original version instead.
Component. You can remove or add one of the spell’s components: Verbal, Somatic, or Material. You can’t remove the Material component of a spell that consumes that component.
Damage Rolls. If you cast the spell, you can treat the spell’s damage rolls of a 1, 2 or 3 on the dice as a 4.
Range. If the spell doesn’t have a range of Self, you can increase the range of that spell by a number of feet equal to 5 times your Artificer level.
School of Magic. You can change the spell’s School of Magic to another one of your choice.
Level 9: Empowered Pages
9th-level Archivist feature
Your book becomes exalted with magic power. When you finish a Short or Long Rest, you can select two Schools of Magic from the list below. While equipped with your Wondrous Grimoire, whenever you cast a spell from the School of Magic you selected, you gain its following benefit.
Abjuration
You gain a +2 bonus to your AC until the end of your next turn.
Conjuration
You can immediately teleport 15 feet to an unoccupied space of your choice.
Divination
You gain Heroic Inspiration if you don’t already have it.
Enchantment
You have Advantage on Wisdom and Charisma saving throws until the end of your next turn.
Evocation
You can add your Intelligence modifier to one damage roll from the spell.
Illusion
You gain Truesight to a range of 30 feet until the end of your next turn.
Necromancy
You regain Hit Points equal to 1d4 plus your Intelligence modifier.
Transmutation
Your Speed increases by 10 feet and you gain Resistance to one damage type of your choice until the end of your next turn.
Level 15: Signatured Legacy
15th-level Archivist feature
You cracked the secrets on performing greater alterations to magic. When you alter a spell from Ingenious Editor, you can change the following additional spell’s features.
Concentration. If the spell requires Concentration, you don't have to maintain Concentrate on the spell. When altered this way, its duration is reduced to 1d4 - 1 rounds (to minimum of 1) or if you become Incapacitated, ending early.
Damage Type. If the spell deals damage, you can change that damage’s type to a different one of your choice.
Saving Throw. If the spell requires a saving throw, you can change the ability of the saving throw to another ability of your choice.
Shape. If the spell produces an area of effect of either Cone, Cube, Line, or Sphere; you can change its shape into a Cone, Cube, Line, or Sphere of equal or lesser size.
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