Fighter
Base Class: Fighter

The gladiator is a subclass focusing heavily on close quarters combat, using their intimidating presence to grapple and shove their enemies, while also having endurance extreme enough to survive any encounter.

Dirty Fighter

Beginning when you choose this archetype at 3rd level, you gain a bonus equal to your Charisma modifier on checks to grapple or shove enemies, and creatures you are grappling have disadvantage on attack rolls. Additionally, you can grapple or shove as a bonus action.

Crowd Favorite

Starting at 7th level, the roar of the crowd fills you with confidence. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. 

You also gain a bonus to damage rolls against a creature equal to your Charisma modifier if you are within 5 feet of it and no other creatures are within 5 feet of you.

Remarkable Endurance

At 10th level, when you use your Second Wind ability, you may add an amount equal to your Charisma modifier to the roll.

Brutal Finisher

Starting at 15th level, when you score a critical hit with a melee weapon, you can deal maximum damage with that attack.

Champion of the Arena

At 18th level, the thrill of the kill drives you to keep fighting. When you reduce a hostile creature to 0 hit points, you regain a use of your Second Wind ability.

Previous Versions

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