Base Class: Warlock
You have made a pact with a royal, dictator, fallen monarch, or even one of your ancient ancestors. Your patron may still have a presence in the world or may be hiding in the shadows for their return to the throne. Whatever the case may be you have been given an opportunity to work for them.
Level 3: Training of the Crown
Starting at 3rd level you learn how to protect yourself and command your subject. When you choose this subclass at 3rd level you choose a Crown that watches over you: Arbiter, Conqueror, Justiciar.
You gain the following proficiencies and some more depending on your chosen Crown.
- Medium Armor
and you gain the following depending on your Crown.
Training of the Arbiter
Your connection to the Crown of the Arbiter has allowed your training to further, you gain proficiency with Shields and Martial Weapons.
Training of the Conqueror
Your connection to the Crown of the Conqueror has allowed your training to further, you gain proficiency in Martial Weapons and the Intimidation Skill.
Training of the Justiciar
Your connection to the Crown of the Justiciar has allowed your training to further, you gain proficiency with Shields and the Persuasion Skill.
Level 3: Form of the Fallen Crown
At 3rd level you gain access to the Manifested Form.
The being that watches over you has granted you access to a stronger bond with it. As a Bonus Action, you can expend one spell slot to enter your Manifested Form. In your Manifested Form, you begin to have a semblance of the being that watches over you and you gain access to their Manifestations.
Your Manifested Form lasts for a number of rounds equal to 1 + the level of the spell slot used to call forth your Manifested Form, after which you can no longer use your Manifestations until you spend a spell slot to call forth your Manifested Form again.
You chose one Manifestaton when you assume your Manifested Form. This increases by 1 at 6th level in this class(2 Manifestations), 10th level(3 Manifestations), 14th level(4 Manifestations), and 18th level(5 Manifestations)
Basic Manifestation list.
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Esoteric Spells
You have +1 to damage and attack rolls with your warlock spells. This increases to a +2 at level 14 in this class. -
Esoteric Strikes
You have +1 to damage and attack rolls with your weapon attacks. This increases to a +2 at level 14 in this class. -
Debilitating Spells
You have +1 to your Spell Save DC for your warlock spells. This increases to a +2 at level 14 in this class. -
Impervious Defense
You gain +1 to AC. This increases to a +2 at level 14 in this class. -
Unfaltering Body
You gain a +1 bonus to Strength, Dexterity, and Constitution saving throws. This increases to a +2 at level 14 in this class. -
Unshaken Focus
You gain a +1 bonus to Intelligence, Wisdom, and Charisma saving throws. This increases to a +2 at level 14 in this class. -
Voracious Will(Level 6+)
Whenever you regain hit points, you gain Temporary Hit Points equal to your Warlock level(minimum of 1). Temporary Hit Points gained this way last until the end of your next turn. -
Inexorable Advance(Level 6+)
Your movement speed increases by 30 feet. If you are subjected to an effect that would reduce your speed to 0, you can use your Reaction to ignore it until the end of your next turn. -
Crown's Resurgence(Level 10+)
When you drop to 0 hit points but aren't killed outright, you can drop to 1 hit point instead. You can use this feature only once per Manifestation. -
Esoteric Will(Level 10+)
When you fail a Intelligence, Wisdom or Charisma saving throw, you can choose to reroll it. You must use the new result. You can use this feature only once per Manifestation. -
Sovereign's Wrath(Level 10+)
Once per turn, when you deal damage to a creature with a weapon or spell attack, you can deal additional psychic damage equal to your Warlock Level.
Level 3: Crown Spells
At 3rd level, The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Crown Spells table, you thereafter always have the listed spells prepared, along with the spells associated in the table with your patron's kind: Justiciar, Arbiter, Conqueror
Crown Expanded Spells
| Spell Level | Crown | Justiciar | Arbiter | Conqueror |
|---|---|---|---|---|
|
1st |
Guiding Bolt | |||
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2nd |
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3rd |
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4th |
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5th |
Level 6: Virtues of the Crown
At 6th level, Your connection to one of the following virtues of the crown grows strong as your abilities manifest in the form of one of the virtues, these can be chosen as Manifestations when you use Form of the Fallen Monarch
| Manifestation Name | Benefit |
|---|---|
| Virtue of the Arbiter | When you enter your Manifested Form, Choose one type of damage from Force, Cold, or Bludgeoning. You become resistant to it while in your Manifested Form. |
| Virtue of the Conqueror | When you enter your Manifested Form, Choose one type of damage from Necrotic, Fire, or Piercing. You become resistant to it while in your Manifested Form. |
| Virtue of the Justiciar | When you enter your Manifested Form, Choose one type of damage from Radiant, Lightning, or Slashing. You become resistant to it while in your Manifested Form. |
Level 10: Knowledge of the Crown
At 10th level, Your training and abilities have begun to manifest more directly, you gain the following Manifestation choice depending on your crown when you use Form of the Fallen Monarch.
| Manifestation Name | Features & Active Ability |
|---|---|
| Knowledge of the Arbiter | You have Truesight with a range of 30 feet. You gain an ability that states the following: As a bonus action, you may target a creature within 30 feet that you can see. The target must make a Wisdom saving throw against your spell save DC. On a failure, they cannot benefit from any form of advantage with attack rolls against you and your allies until the start of your next turn. |
| Knowledge of the Conqueror | You have Tremorsense with a range of 60 feet. You gain an ability that states the following: As a bonus action, you may target a creature within 30 feet that you can sense. The target must make a Charisma saving throw against your spell save DC. On a failure, their movement speed is reduced to 0 until the start of your next turn, as they falter under your oppressive presence. |
| Knowledge of the Justiciar | You have Blindsight with a range of 60 feet. You gain an ability that states the following: As a bonus action, you may target a creature within 30 feet that you can see. Until the start of your next turn, attacks made against that creature ignore all forms of cover, including full cover, and the first attack that hits it deals additional radiant damage equal to your Warlock Level. |
Form of the True Monarch
At 14th level, you gain memories from your patron’s forbidden knowledge, granting you powers reminiscent of a past monarch's reign. You gain the abilities of your final form. When you use Form of the Fallen Monarch you gain the following features depending on your Crown.
| Name | Enhanced Manifestation |
|---|---|
| Archaic Arbiter | When you Manifest, you assume an aura of divine judgment. A 30-foot-radius sphere centered on you extends outward, lasting for 1 minute or until your Manifested form ends. Within this sphere, all creatures of your choice must make a Charisma saving throw against your spell save DC. On a failed save, creatures are compelled to act with restraint and are unable to take reactions while within the area of this sphere of influence. |
| Crimson Conquerer | When you Manifest, your presence commands absolute authority, compelling those around you to submit to your rule. Each creature of your choice within 30 feet must make a Wisdom saving throw against your spell save DC. On a failed save, the creature is charmed by you for 1 minute, regarding you as its rightful ruler and following your commands to the best of its ability. Creatures of the same race as you have disadvantage on this saving throw. While charmed in this way, a creature obeys your spoken instructions but will not take actions that would directly harm itself. If a charmed creature takes damage, it can make another saving throw at the start of its next turn, ending the effect on a success. |
| Judicious Justiciar | When you Manifest, you may designate a willing creature within 30 feet as your Ward, swearing to shield them from harm for the next minute. While your Ward remains within range, whenever they take damage, halve the damage they receive and take the other half yourself. Additionally, your Ward gains advantage on all saving throws while under your protection. You can only have one Ward at a time, and if you Manifest again, you may choose to designate a new Ward or maintain your current one. |
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