Base Class: Rogue
Rogues who follow the path of the Sniper are masters of patience and precision. They study their environment, wait for the opportune moment, and unleash devastatingly accurate strikes from the shadows. To them, combat is not about speed—it’s about certainty. Every shot is intended to end a fight before it begins.
Blank
Required to publish
Level 3: Sniper's Focus
You learn to line up a perfect shot for increased damage. When you use the steady aim feature to gain advantage on a ranged weapon attack you gain the following benefits:
- If the attack hits you gain an additional 2d6 sneak attack damage.
- In addition if it's a critical hit, roll the weapon damage dice an additional time.
Level 3: Blank
Required to publish
Level 9: Sniper Strikes
You have learned to precisely land shots at the cost of damage to gain added effects. These are added to your cunning strike options:
- Disarming (Cost: 1d6). The target must succeed on a Strength saving throw or drop one item of your choice it's holding.
- Pin (Cost: 2d6). On a hit the target, the target is restrained until the start of your next turn.
- Heart-Seeking (Cost: 3d6). The target must succeed on a Constitution saving throw or it is stunned until the end of your next turn.
- Ricochet (Cost: minimum 1d6). After hitting your target, you immediately make a second attack roll against another creature within 20 feet of the first. On a hit, that creature takes damage equal to the die you sacrificed for this effect.
Level 13: Power Strike
You can use your bonus action to double your sneak attack dice on your next attack. These dice can be used for your cunning strike options.
Level 17: Reposition
Your ability to take shots with precision has become second nature even when on the run. When you use the Steady Aim feature, you are allowed to move as normal before using the feature and your speed is no longer reduced to 0 after using it.
In addition, once per turn, if you hit a creature with a ranged weapon attack while hidden, you can immediately attempt to use the Hide action again as part of that attack.
Comments