Barbarian
Base Class: Barbarian

Barbarians who walk the Path of the Warlord are constantly looking for new battles to fight. Their ruthlessness and ferocity in battle is matched only by their hunger for knowledge in the art of war. They are imposing Barbarians, capable of instilling fear in their enemies and thus leading their allies to victory.

Thirst for Combat

Your desire to fight on the battlefield becomes even more powerful, granting you the following benefits.

Howl of War. When you activate your Rage, each creature of your choice who can see or hear you in a 30-foot Emanation originating from you must make a Wisdom saving throw (DC 8 plus your Strength modifier and Proficiency Bonus). On a failed save, a creature has Disadvantage on attack rolls against targets other than you for 1 minute or until you have the Incapacitated condition. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success.

Imposing Presence. Your warrior's aura gives you a bonus to your Charisma (Intimidation) checks. The bonus equals your Strength modifier (minimum bonus of +1).

Bloodthirsty

When you deal damage with a weapon or an Unarmed Strike while your Rage is active, you can deal extra damage equal to your Strength modifier if there is at least one Bloodied creature, including yourself, within 10 feet of yourself.

In addition, the size of the Emanation created by your Howl of War increases to 60 feet.

Bloodthirsty

When you deal damage with a weapon or an Unarmed Strike while your Rage is active, you can deal extra damage equal to your Strength modifier if there is at least one Bloodied creature, including yourself, within 10 feet of yourself.

In addition, the size of the Emanation created by your Howl of War increases to 60 feet.

Activate Bloodthirsty

When you deal damage with a weapon or an Unarmed Strike while your Rage is active, you can deal extra damage equal to your Strength modifier if there is at least one Bloodied creature, including yourself, within 10 feet of yourself.

Nightmare of the Battlefield

The experience gained on the various battlefields where you have fought sharpens your skills as a warrior, granting you the following benefits.

Corpses Piler. Immediately after you reduce a creature to 0 hit points with an attack roll using a weapon or an Unarmed Strike, you can take a Reaction to force a creature within 10 feet of yourself who can see or hear you to make a Wisdom saving throw (DC 8 plus your Strength modifier and Proficiency Bonus). On a failed save, the target has the Frightened condition until the end of its next turn.

Weapons of War. Once on each of your turns while your Rage is active, when you attack with a weapon whose mastery property you can use, you can activate the mastery property of another weapon in addition to a different mastery property you’re using with that weapon.

Turning the Tides

When you or a creature within 30 feet of you makes an attack roll, you can apply a total equal to your Strength modifier as a bonus or a penalty to the attack roll.

You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Previous Versions

Name Date Modified Views Adds Version Actions
7/5/2025 4:17:32 PM
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7/8/2025 2:43:33 PM
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7/8/2025 2:52:15 PM
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8/2/2025 7:40:08 PM
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11/19/2025 6:14:02 PM
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12/14/2025 12:51:27 PM
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