Warlock
Base Class: Warlock

The relationship between you and your patron is not one of obedience, but of play. The Contractor sets the board, provides the tools, and watches. You make the moves. Each decisio, every name written, every clause exploited, every life preserved or discarded is evaluated not for morality, but for interest.

Your patron enjoys intellect, irony, and long-term ramifications. A clever villain spared at the right moment is worth far more than a hundred dead brutes. A predictable choice may succeed, but it rarely entertains. And while your patron never revokes power for poor decisions, they do notice when your plays are uninspired.

They will tell you, too.

The Ledger

The Ledger of Consideration is the heart of your pact. It is not a kill list, nor a register of debts. It is a record of interest, names and identities that have caught your attention, and through you, your patron’s.

To be written into the ledger is to be noticed by something vast and curious. Most entries mean very little: a glance, a notation, a passing thought. But even the smallest acknowledgment translates into a faint favor for your patron, a tally in a game only they fully understand.

When the ledger becomes the Ledger of Shadows, that interest deepens. The book no longer simply records, it responds. It feeds you protection when you act against those named within it, as though the contract itself is paying out in small but tangible ways. Each exchange reinforces the unspoken truth of your pact: attention has value.

The ledger is meant to fill. Names accumulate. Not all are acted upon. Not all are important. But each one represents a decision you made, to notice, to mark, to consider.

Enhanced Pact of the Tome Invocations

Ledger of Shadows

Pact of the Tome Enhancement — The Contractor

When you choose Pact of the Tome, your Ledger of Consideration deepens into something more predatory and alive. The book no longer merely records advantage. It feeds on obligation.

Your ledger becomes the Ledger of Shadows, a tome whose pages subtly shift, ink bleeding or fading as debts are leveraged and settled.

All abilities and features that requires Ledger of Consideration or Book of Shadows can be used by Ledger of Shadows.

  • Whenever you deal damage to a creature listed in your Ledger of Shadows, you gain temporary hit points equal to your proficiency bonus + your Charisma modifier.
  • If you already have temporary hit points, you may instead heal hit points equal to your Charisma modifier (no action required).

This benefit can occur once per turn.

This represents a contract paying out, not in gold, but in survival.

Final Consideration

Gift of the Protectors Enhancement — The Contractor

When you take the Gift of the Protectors invocation, its power extends to all names recorded in your ledger, including:

  • Creatures listed via Ledger of Consideration
  • Creatures recorded through Ledger of Shadows
  • When a listed creature would be reduced to 0 hit points, the following occurs before damage is resolved:
  • The creature instead gains temporary hit points equal to twice your warlock level.

If this prevents the creature from dropping to 0 hit points, the triggering damage is resolved normally against the temporary hit points.

This effect can occur:

  • Once per creature per 24 hours, and
  • Only three times total across the entire campaign or DM discretion.

Each time this feature is used, the creature’s name in the Ledger of Shadows changes permanently. The ink may darken, bleed, fracture, change color, or appear overwritten in an unfamiliar script. The exact change is cosmetic but unmistakable.

Once all three uses have been expended, that particular name can not be altered or removed in any way.

Interest and Favour

At 1st level, you are granted a supernatural ledger—physical or conceptual—known only to you and your patron. This is known as the Ledger of Consideration.

As an action, you may inscribe into your ledger:

  • The true name of a creature you know, or
  • A distinct description of a creature you have personally seen and can clearly envision (such as “the scarred knight who slew the mayor”).

You may have a number of active entries equal to your Charisma modifier (minimum 1). You can replace an entry when you finish a long rest.

When you interact with a creature that matches an entry in your ledger, you gain the following benefits:

  • You gain advantage on Charisma checks against the creature.
  • Once per turn, when you deal damage to that creature, you may add extra psychic damage equal to your proficiency bonus.
  • You always know whether a statement made by that creature is intentionally deceptive (this does not reveal the truth, only that a lie exists).

This contract is one-sided—the creature is not aware it has been named, nor does it gain any benefit.

Novelty of the Game

Additionally, at 1st level, you add your Charisma Modifier to your Insight Checks.

You also gain access to an expanded spell list The Contractor lets you choose from when you learn a warlock spell. These spells emphasize compulsion, leverage, and misdirection.

| Spell Level | Spells |

| ----------- | -------------------------------- |

| 1st | *command, disguise self* |

| 2nd | *detect thoughts, suggestion* |

| 3rd | *bestow curse, enemies abound* |

| 4th | *charm monster, compulsion* |

| 5th | *dominate person, modify memory* |

Loophole Exploitation

At 6th level, you are adept at twisting intent against the letter of an agreement.

While a creature is under influence by a spell you cast on them that is a charm, curse, or compulsion spell and they take an action that is hostile to you or attempts to violate the spirit of an agreement, you may use your reaction to exploit the loophole:

  • The creature takes psychic damage equal to 2d8 + your Charisma modifier, and
  • It has disadvantage on its next saving throw before the end of its next turn.

If the creature is listed in your Ledger of Consideration, you instead deal 3d8 psychic damage, and the creature is restrained by invisible contractual force until the start of its next turn.

You can use this feature a number of times equal to your proficiency bonus per long rest.

Abstract Clause

At 10th level, your contracts thrive on ambiguity.

You gain resistance to psychic damage, and you are immune to being magically compelled to speak the truth.

Additionally, you gain a pool of 6d6.

When a creature you can see within 60 feet makes an attack roll, ability check, or saving throw, you may use your reaction to declare an "Abstract Clause," expending and rolling as many d6 from the pool and subtracting the total from the creature's roll.

If the creature is listed in your Ledger of Consideration, you may declare "Abstract Clause" without using your reaction (once per turn).

You regain 1d6 at a short rest and all 6d6 at a long rest.

Enforced Settlement

At 14th level, the height of your power, contracts become inevitabilities.

As an action, you invoke an Enforced Settlement against one creature you can see within 60 feet that is listed in your Ledger of Consideration. The creature must make a Charisma saving throw against your spell save DC.

On a failure, for 1 minute, the creature is bound by invisible contractual law:

  • It cannot target you with attacks or harmful effects.
  • If it damages any creature other than you, it takes psychic damage equal to half the damage dealt. If they are immune, they take damage at minimum equal to half your proficiency bonus. 

At the start of each of its turns, it must choose:

  • Abide: It takes no damage this turn but cannot take reactions.
  • Resist: It takes 4d10 psychic damage. Treats immunities to psychic damage as resistances to psychic damage.

Once the creature takes 4d10 psychic damage from resisting, it is immune to Enforced Settlement for 24 hours.

Once you use this feature, you cannot do so again until you finish a long rest or by removing a name from the Ledger when performing a Esoteric Rites. The name must be another that is not affected by the immunity to Enforced Settlement.

The Contractor Image

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