Barbarian
Base Class: Barbarian

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Pillared Strength

When you choose this path at 3rd level, your body is reforged into something closer to a living support column than a mortal frame. Your movements lose finesse, but your strength becomes unquestionable.

Your proficiency bonus is doubled for any Strength or Constitution check or saving throw you make. At the same time, you abandon agility entirely: you lose proficiency in all Dexterity-based skills and Dexterity saving throws, and you subtract your proficiency bonus from all Dexterity checks, Dexterity saving throws, and Dexterity-based attack rolls.

Where others dodge and react, you endure and overpower. You rely on power, not speed.

Monolithic Burden

Your strength allows you to bear burdens that would crush lesser warriors. While you are raging, your carrying capacity is tripled, and you ignore the effects of encumbrance entirely. Armor weighs no heavier upon you than cloth, and you suffer no movement penalties from wearing it.

Yet such power comes at the cost of swiftness. While raging, your speed is halved, and your maximum speed becomes 30 feet, unless altered by magical means. Your steps are slow, deliberate, and final—when you move, the ground seems to acknowledge the weight of your presence.

Overbearing Might

The Titan’s strength is more than raw power—it is an inevitable force. Each blow carries the weight of stone and the certainty of collapse, turning every strike into a declaration that resistance is futile.

While raging, you add both your Strength and Constitution modifiers to the damage of all melee weapon attacks. Your blows land with the endurance of bedrock and the force of a falling mountain.

In addition, when you hit a creature with a melee weapon attack while raging, you may choose to overwhelm it in one of two ways. You can drive the creature backward with crushing force, forcing it to make a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier). On a failure, the creature is pushed away from you a number of feet equal to 5 × your Strength modifier; on a success, it is still pushed half that distance, unable to fully withstand your momentum.

Alternatively, you can bring your full mass to bear, disrupting the creature’s balance and halting its advance. The target must make the same Strength saving throw. On a failure, it is knocked prone and its speed becomes 0 until the start of its next turn, pinned beneath your overwhelming presence. On a success, it remains standing, but its movement is reduced to half speed until the start of its next turn.

Your physical mastery extends beyond combat. You have advantage on Strength (Athletics) checks made to grapple creatures (which may resist as normal using Strength or Dexterity), lift or move heavy objects, and break doors, chains, or restraints.

To face a Titan is not merely to be struck—it is to be moved, halted, or cast aside, as the battlefield itself bends to your will.

Immovable Bulk

By the time you reach this level, your body has become a living bulwark—less a warrior and more a force that must be endured.

While raging, you gain the following benefits:

Your hit point maximum increases by an amount equal to your Constitution modifier × your barbarian level. This increase applies retroactively and is lost if you ever lose this feature.

When you are subjected to an effect that would knock you prone, restrain you, paralyze you, or stun you, you may make a Constitution saving throw against the effect’s DC. On a success, the condition does not affect you. If the effect does not normally allow a saving throw, the DC is 8 + the attacker’s proficiency bonus + the attacker’s relevant ability modifier.

In addition, while raging, you have resistance to bludgeoning damage from creatures or objects that you are in contact with, such as crushing attacks, impacts, or falling debris.

Your movements remain slow, but absolute. Where others are disabled or displaced, you remain—bearing the force rather than avoiding it.

Titanic Cataclysm

At the height of your power, restraint is no longer necessary. When you commit to motion, you become an unstoppable force—an avalanche given direction and purpose.

While you are not wearing armor, you can replace any Dash action you take with Titanic Cataclysm. You can do so a number of times equal to your proficiency bonus, regaining all expended uses when you finish a short or long rest.

When you use Titanic Cataclysm, your movement for that Dash is replaced with a catastrophic charge. You may move a number of feet equal to your proficiency bonus × (your Strength modifier + your Constitution modifier). Magical effects that increase or decrease your speed or movement distance can increase or reduce the maximum distance you may move with this feature, at the DM’s discretion.

This movement does not provoke opportunity attacks and can pass through hostile creatures’ spaces. Your movement must be made primarily in a straight line; however, for every 10 feet of movement you spend, you may shift your direction by 5 feet (1 square). You may do this multiple times during the movement, provided you have enough distance remaining.

For each creature whose space you move through during this Dash, that creature must make a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier).

  • On a failure, the creature takes bludgeoning damage equal to 1d12 for every 5 feet you moved during this Dash, is knocked prone, and—if space allows—is pushed 15 feet directly away from your path to the nearest unoccupied space.

  • On a success, the creature takes half as much damage and suffers no additional effects.

Nonmagical objects, structures, and buildings automatically fail this saving throw, and the damage dealt to objects and buildings is doubled, leaving shattered terrain and ruined fortifications in your wake.

When a Titan finally moves with purpose, the battlefield ceases to be a field at all—only the distance they crossed remains.

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