Base Class: Barbarian
Due to a mutation, whenever you rage, your skin turns to living steel, greatly increasing your strength and durability.
Colossal Strength
While raging, your unarmed strikes deal 1d12 plus your Strength modifier bludgeoning damage. Your unarmed strikes also have the push mastery. Also your size counts as large when carrying, pushing, or pulling.
Steel Endurance
While raging you get a bonus to your AC equal to your rage damage.
Heavy Metal
Your metal form doubles your weight. You can’t be moved against your will. Any damage you inflict by falling on others is doubled. You also do not take falling damage.
Fastball Special
Your metal form allows you to hurl both allies and enemies on the battlefield. As a bonus action while raging, you can choose one Medium or smaller creature within your reach and move it to an unoccupied space you can see within 30 feet of yourself. An unwilling creature must succeed on a Strength saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) to avoid the effect.
If, at the end of this movement, the thrown creature isn’t on a surface or liquid that can support it, the creature falls, taking damage as normal and landing prone.
Steel Vice
While raging, your grappled opponents have disadvantage on trying to free themselves. Your unarmed strikes also gain the topple mastery when striking a grappled opponent, and they have disadvantage on the constitution save. You can also use Fastball Special on large creatures.
Colossal Force
While raging, your unarmed strikes are considered magical and can do bludgeoning or force damage. You also can add your proficiency bonus to your unarmed strikes damage.
Unstoppable Force
While you're raging, if you move at least 20 feet in a straight line toward a Large or smaller target right before making an unarmed attack against it, you can use a bonus action to make an additional unarmed attack against it.
Steel Fortress
While raging, critical hits do regular damage against you.
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