Base Class: Ranger
A subclass that focusses on using wild creatures as mounts
Exotic Mounts
3rd-level Wild Rider Feature
you can now ride any creature that is one size larger then you and you can hold on to.
you no longer need a saddle to ride a flying or swimming creature.
Extreme Riding
3rd-level Wild Rider Feature
you can use your Acton to attempt to mount a unwilling creature by triggering a contest of athletics(str) or acrobatics(dex) (you chose) if you win you mount the creature.
you can make a unwilling mount move using it's speed by using a bonus action and seceding a contest of your Animal Handling(wis) vs it's athletics(str), when mounted, you can use a Acton to get your mount to use one of it's Actions (by succeeding a contest of your Animal Handling(wis) vs it's athletics(str) if your mount is unwilling) doing either makes the mount lose what you made it use on it's next turn.
if on a unwilling mount, it can try to buck you off by triggering a athletics(str) contest, if it wins, you are dismounted and fall prone in a space within 5ft to the creature.
Mount Rider
7th-level Wild Rider Feature
When riding a unwilling mount, you gain advantage on contests to control a mount(either to attack or move).
you can also now ride creatures the same size as you.
Sturdy Rider
11th-level Wild Rider Feature
you gain advantage on contests and checks to remain mounted and to mount a unwilling creature.
Master Rider
15th-level Wild Rider Feature
you no longer need to win a contest to control a unwilling mount, you also can't be dismounted against your will as long as you are conscious.
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