Blood Hunter
Base Class: Blood Hunter

You have spent time studying and connecting hemocraft incorporeal undead such as ghosts and banshees. You have gained innate magical powers from banshees, the undead spirits of female elves. Perhaps during your studies you were attacked by a banshee and survived, or you were cursed to become one only to gain their power instead. Now the undead magic of these spiteful entities resides within your hemocraft abilities and flows through your veins, giving you unsettling new powers.

Voice of the Dead

Due to your innate connection to ghosts, such as banshees, you have a beautiful and terrifying voice. You gain proficiency in performance and intimidation checks. Additionally, you can be heard by creatures of your choice up to 60 feet away as if you were whispering to them.

Horrifying Visage

Starting at 3rd level you become able to channel the visage of a vengeful spirit, you appearance becomes slightly incorporeal and frightening. Using an Action you gain the following benefits for the next minute: 

  • You gain a banshee's power to strike fear in the hearts of others. As an action, you can unleash an ear-piercing wail, forcing all creatures within 30 feet of you to make a Wisdom saving throw against your spell save DC. On a failed save, the creature takes 2d6 psychic damage and is frightened by you for 1 minute. On a successful save, the creature takes half as much damage, is not frightened, and is immune to the effects of your Banshee Scream for 24 hours. A frightened target can repeat the saving throw at the beginning of each of its turns, ending the effect on a success. The damage increases to 3d6 at 6th level, 4d6 at 10th level, 5d6 at 14th level, and 6d6 at 18th level. You can do this once per use of Horrifying Visage.  
  • You gain a unarmed melee attack known as Banshee’s Touch, you can use your intelligence of wisdom modifier for this attack and are proficient in it. It deals 1d6 necrotic damage. The damage die for Banshee’s Touch increases to 1d8 at 9th level and 1d10 at level 15. 

You can use this form a number of times equal to your proficiency bonus. After a long rest you regain all uses of Horrifying Visage.You can end this visage at anytime.

Horrifying Visage - Intelligence

Horrifying Visage - Intelligence

Horrifying Visage - Wisdom

Horrifying Visage - Wisdom

Rite of the Phantom

When you join this order at 7th level, you learn the Rite of the Phantom as part of your Crimson Rite feature. When you activate the Rite of the Phantom, the extra damage dealt by your rite is force damage. Additionally, while that rite is active on your weapon, you gain the following benefit. 

  • You gain advantage on saving throws or ability checks against the grappled or restrained conditions. 

Horrifying Visage Improvement

Upon reaching 7th level, your Horrifying Visage grants you additional effects: 

  • You can make an offhand attack with the Banshee’s Touch as a bonus action. 

  • You can imbue your Banshee’s Touch with your crimson rite damage. 

  • Your Banshee’s Touch Attacks are considered magical. 

 Additionally: You gain the following benefits: 

  • You gain resistance to necrotic and poison damage. 

Brand of Terror

Starting at 11th level, your Brand of Castigation exposes a fragment of your foe’s essence, leaving them vulnerable to your Crimson Rite feature. A creature affected by your brand of castigation has disadvantage on saving throws against being frightened. As well, they loose immunity to frightened if they have that condition immunity. Additionally you do a bonus amount of physic damage equal to your intelligence or wisdom modifier to a creature branded and frightened of you. 

Blood Curse of Decay

At 15th level, you hone your hemocraft to wither and damage your enemies. You gain the Blood Curse of Decay for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

Blood Curse of Decay

As a bonus action, you choose one creature you can see within 30 feet of you, the creature is exposed and weakened to decay and ruin. Your Banshee’s Touch attack does an additional damage die to this creature. As well the next source that does necrotic damage to the creature is doubled and ignores the creatures resistances to this damage type. 

Amplify. A creature that targeted by this affect takes an additional amount of necrotic damage equal to your Intelligence or Wisdom Modifier. 

True Phantasm

Upon reaching 18th level, your connection to ghosts and incorporeal undead has warped your own psychological abilities, you gain the following benefits: 

  • You no longer need to sleep, eat, drink, or breath.
  • You can cast the speak with dead spell at will. 
  • You can cast the etherealness spell on yourself once per short rest. 

Additionally your Horrifying Visage gains the following benefits: 

  • You gain a fly speed equal to half your walking speed. 

Previous Versions

Name Date Modified Views Adds Version Actions
6/9/2022 3:23:17 PM
5
0
--
Coming Soon
6/9/2022 11:35:32 PM
4
0
--
Coming Soon
6/10/2022 2:00:59 AM
13
1
--
Coming Soon
12/24/2025 3:49:17 AM
196
77
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes