Base Class: Barbarian
This path represents warriors infused with the essence of winter, able to channel icy fury and protect allies like the harsh yet protective storms of the North. The Path of the North Wind embodies winter's duality: protective, beautiful, yet deadly. While a guardian, you can strike terror in those who would harm your allies, combining raw strength with icy magic.
Level 3: Frost Fury
While raging, your melee attacks deal +1d6 cold damage in addition to their normal damage. Claws or weapons coated in frost leave icy trails in the snow.
Level 3: Winter's Might
You have advantage on Strength checks made to move or manipulate objects in snow/ice. You gain advantage on Athletics checks in snowy terrain or climbing icy surfaces.
Level 3: Blizzard Aura
10-foot aura around you slows enemies while raging. Enemy speed is reduced by 10 feet while in the aura.
Level 6: Holiday Cheer (1/day)
As an action, create a burst of festive winter magic in a 10-ft radius around you. Enemies must make STR DC 15 save or fall prone. Allies in the area gain 3 temporary HP at the start of their turn for 1 round.
Level 10: Snow Slide
Move across ice or snow without penalty. Creatures following you must succeed on Dex DC 14 save or slip. This allows creative battlefield control in icy environments.
Level 14: Holiday Roar (1/LR)
Once per long rest, roar like the winter winds. All enemies within 20 ft must make Wis DC 15 save or be frightened. This can be used strategically to protect allies or break enemy lines.
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