Base Class: Paladin
Not only are you focused on maintaining your own honor, but you also take measures to ensure that the dishonor of others proves unsuccessful.
Level 3: Honorable Duel
You can expend a use of your Channel Divinity to cast the Compelled Duel spell without expending a spell slot. When you cast it this way, it does not require concentration and it's duration is 1 minute. Whether the creature succeeds or fails on its saving throw, whenever it attacks a creature other than you for the duration, you have Advantage on attack rolls against it and it has Disadvantage on saving throws you force it to make until the start of its next turn.
Level 3: Oath of Honor Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Honor Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Faerie Fire, Heroism |
| 5 | Calm Emotions, Mind Spike |
| 9 | Counterspell, Magic Circle |
| 13 | Freedom of Movement, Mordenkainen's Faithful Hound |
| 17 | Geas, Hallow |
Level 7: Aura of Integrity
You and your allies within your Aura of Protection cannot have Disadvantage imposed on your attack rolls or saving throws by spells or abilities.
Additionally, attacks cannot have Advantage against you or your allies within your Aura of Protection due to a Condition any of you have.
Level 15: Negate Subterfuge
You have Immunity to the Charmed, Frightened, and Poisoned conditions, and you can't be made Unconscious by any means other than dropping to 0 Hit Points.
Additionally, you have Blindsight out to a range of 30 feet.
Level 20: Adversary of Dishonor
As a Bonus Action, you gain the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).
Discern. You have Truesight with a range of 120 feet.
Expose. Creatures within your Aura of Protection cannot have the Invisible condition.
Oppose. If a creature you can see makes an attack roll and would have Advantage, you can use your Reaction to move up to half your speed and make an attack with a weapon or Unarmed Strike against that creature. This movement does not provoke Opportunity Attacks. If your attack hits, the creature now has Disadvantage on the attack roll instead of Advantage.
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