Base Class: Barbarian
Barbarians walking the Path of the Primordial draw their strengths from antediluvian times, when neither sword nor sorcery existed yet and the sole law that primed was the survival of the fittest. These primeval warriors typically spurn the use of arms and armors, favouring their bare might and resilience to push back against the assaults of those who depend of such novelties to fend for themselves. With enough years of survival, their bodies are all the arsenal they require to devastate legions of enemies on their own.
Level 3: Lessons of the First Epoch
As a time-tested survivalist, you gain proficiency in the Nature and Survival skills. If you already had proficiency in either of those skills, you gain proficiency in other skills of your choice from the skill list available to Barbarians at level 1.
While using your Primal Knowledge feature, your Proficiency Bonus is doubled for your Nature and Survival skills.
Level 3: Primordial Rage
Your Rage connects to an antique era of unadulterated power.
Unarmed Fighter. You gain the benefits of the Unarmed Fighting Style.
Tough Skin. While not wearing armour, when an attack roll hits you and its damage includes Bludgeoning, Piercing, or Slashing damage, you can reduce the attack's total damage against you by an amount equal to your Constitution modifier (minimum of one).
Unarmed Versatility. While your Rage is active, your Unarmed Strikes can benefit from one of the following mastery properties: Cleave, Graze, or Push.
Level 6: Brutal Leap
You seize the instant your enemy falters to deliver a flurry of savaging strikes.
While your Rage is active, you can leap at a creature within 10 feet of you as a Bonus Action. The creature must make a Strength saving throw (DC 8 plus your Strength modifier and Proficiency Bonus). On a failed save, the target is knocked Prone.
While performing an Unarmed Strike against a creature knocked Prone by this feature, you can perform an additional Unarmed Strike as part of the Attack action against that creature and can score a Critical Hit on a roll of 19 or 20 on the d20 for each Unarmed Strike against the target.
Once you use this feature, you can't use it again until you finish a Short or Long Rest unless you expend a use of your Rage (no action required) to restore your use of it.
Level 10: Might and Momentum
While not wearing armor, you gain the following benefits.
Unhampered Movement. Your speed increases by 10 feet.
Mobile Strike. While using the Dash or Disengage action on your turn, you can perform an Unarmed Strike against a creature within range as part of that action.
Level 14: Apex Predator
You stand at the peak of physical power and endurance, granting you the following benefits.
Diamond Skin. While not wearing armour, when an attack roll hits you and its damage includes any damage type except Force, Necrotic, Psychic, and Radiant, you can reduce the attack's total damage against you by an amount equal to your Constitution modifier (minimum of one).
Bloodlust. Once per turn, upon reducing a creature to 0 Hit Points, you can move up to half your Speed toward a different creature within range without provoking Opportunity Attacks and perform an Unarmed Strike against that creature (no action required).
Previous Versions
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1/1/2026 12:49:34 AM
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11
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1.0
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Coming Soon
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