Base Class: Barbarian
Barbarians who become animalistic projectiles, charging, leaping, and crashing into foes with unstoppable ferocity.
Level 3: Predator’s Instinct
Predator’s Instinct
While raging, you gain a bonus to Strength (Athletics) checks equal to your Rage Damage bonus.
Level 3: Clawed Savagery
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Your unarmed strikes deal 1d6 bludgeoning damage (1d8 at 10th level, 1d10 at 18th level).
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Your unarmed strikes count as magical while raging for overcoming resistances.
Level 3: Pouncing Strike
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While raging, your movement speed becomes your jump distance (long and high jump).
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If you land on a creature after jumping, you can make one unarmed strike, adding your Strength modifier to the damage.
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Extra Damage on Impact: Landing from a jump of at least 10 feet deals 1d4 additional damage, scaling at levels 6, 10, and 14.
Level 6: Feral Momentum
If you move at least 10 feet before attacking while raging, gain temporary hit points equal to your Strength modifier (minimum 1).
Savage Slam
When you jump into a creature, it must succeed on a Strength saving throw (DC = 8 + proficiency bonus + Strength modifier) or be pushed 5 feet.
Pouncing Strike Extra Damage increases to 2d4.
Predator’s Leap
While raging, your jump distance increases by +10 feet per 10 feet of movement speed.
Crashing Impact
Crashing Impact – Landing attack deals extra 1d6 damage.
If your jump was at least 20 feet, the target must succeed on a Strength saving throw or be knocked prone.
Unstoppable Charge
When using Pouncing Strike or Predator’s Leap, you can move through multiple creatures in a straight line. For every 10 feet traveled beyond the first 10 feet, target an additional creature.
Level 14: Savage Follow-Through
After hitting with Pouncing Strike, you can make one bonus unarmed strike against any creature you land adjacent to, provided you are still raging.
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