Ranger
Base Class: Ranger

As a ranger you have spent considerable time honing your skills as a ruthless hunter that can spot, chase, and kill their prey quickly.

Keen Senses

Your senses have become developed enough to allow you to use a bonus action to gain a significant perception boost, while moving at half your movement speed.

At 7th level you can move 10ft farther with this ability, as long as you are in your favored terrain.

Manic Chase

If a favored enemy of yours comes within 60ft of you, and you can see it, then you can choose to double your movement. If you do so, then: you have to use at least half of your movement moving closer to that creature each round, and you have disadvantage on all perception checks that are not directed at that creature. This can be dismissed at any time, but lasts up to 1 minute maximum.

Starting at 11th level if you damage to a favored enemy that your are currently chasing, then you do 1d4 more damage, and at 15th level this increases to 1d6 more damage.

Level 11: Easy Prey

You have learned how to make your favored enemies easier to hunt. If you deal nonmagical damage to one of your favored enemies, then after 1 round their movement speed decreases by 5ft. Once this happens, it cannot happen until 1 minute has passed, at which time their movement speed returns to normal.

Starting at 15th level this ability affects any creature that you hit, rather than only a favored enemy, and using this ability with your favored enemy reduces its movement speed by 10ft, rather than 5.

Level 15: Pounce

You have learned to strike quickly, and you now have advantage on all initiative rolls you make. In addition to this, on your first attack after rolling initiative you automatically roll the highest your could have on your dice. If you miss your first attack, then this does not happen.

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7/9/2026 1:38:55 AM
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