Base Class: Bard
You are one of the few and proud inducted into the prestigious College of Metal. Those of this college wade into battle proudly clad in heavy suits of armor, weapon ready to be brought to bear. They are like roiling thunder crashing through the battlefield with booming voice and cacophonous performance.
Level 3: Heavy Metal
When you choose this College at 3rd level, you gain proficiency with medium and heavy armor, shields, as well as with the glaive, greataxe, greatsword, halberd, heavy crossbow, longbow,
maul, and pike.
Level 3: Rock Hard
A creature that has a Bardic Inspiration die from you can use its reaction when it is hit by an attack to roll that die and reduce the damage taken by an amount equal to the result of the die roll. Additionally, when you hit a creature with a melee attack, you can cause a tremendous sound to erupt from your weapon. You roll a Bardic Inspiration die, dealing additional thunder damage equal to the result of the die roll plus your Constitution modifier (minimum 1) to that creature.
Level 6: Magical Discoveries
You learn two spells of your choice. These spells can come from the Cleric, Druid, or Wizard spell list or any combination thereof. A spell you choose must be a cantrip or a spell for which you have spell slots, as shown in the Bard Features table.
You always have the chosen spells prepared, and whenever you gain a Bard level, you can replace one of the spells with another spell that meets these requirements.
Level 14: Peerless Skill
When you make an ability check or attack roll and fail, you can expend one use of Bardic Inspiration; roll the Bardic Inspiration die, and add the number rolled to the d20, potentially turning a failure into a success. On a failure, the Bardic Inspiration isn’t expended.
Previous Versions
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1/3/2026 1:00:47 AM
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Coming Soon
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