Base Class: Warlock
Bargain for dark knowledge with mysterious beings
Your pact is reminiscent of an agreement for knowledge or secrets with a greater deity. They grant you knowledge, or help you hide your secrets. Your patron may be a deity of knowledge, such a Tyr or Mystra, who grants you knowledge they have themselves as well as their power. Or your patron could be a deity of deceit, such as Cyric or Leira, who helps you see through the lies of the world, as well as hiding secrets of your own. Possibly even multiple beings, each granting you their own knowledge. In any case, your knowledge grows at the expense of being pulled into a pact.
Level 3: Secret Spells
The knowledge of your patron ensures that you always have access to certain spells. When you reach warlock levels specified in the Secret Spells table you afterwards always have those spells prepared.
| Warlock Level | Spells |
|---|---|
| 3 | Augury, Blindness/Deafness, Comprehend Languages, Detect Magic |
| 5 | Hypnotic Pattern, Tongues |
| 7 | Arcane Eye, Confusion |
| 9 | Commune, Dream |
Level 3: Revelation and Concealment
Your patron has granted you the ability to hide your own spellcasting, as well as reveal the secrets of magic around you, giving you the following benefits.
Concealment. When you cast a spell you can conceal its casting by ignoring the verbal, somatic, and material components of the spell (unless those material components have a cost or are consumed by the spell. You can do this a number of times equal to your Charisma modifier (minimum of 1), regaining all expending uses on a short rest.
Revelation. Your revealing knowledge allows you to touch an object and spend 1 minute studying it. If it is a magic item, you learn its name and its effects, but not any curses associated with it. If it is under a magical effect, you learn the properties of the effect. If it contains any invisible writing or symbols, they are revealed to you.
Level 6: Unleash Secrets
Your power grows, allowing you to get extra effects when assaulting enemies with certain spells. When you cast a spell of the enchantment or divination school that targets at least 1 other creature using a pact slot or mystic arcanum, you can choose to invoke one of the following effects upon all the creatures affected by the spell.
Overwhelm. Overwhelm the creatures with whispers of your unearthly knowledge, affected creatures take 1d4 psychic damage for each level of the spell you cast.
Overpower. Creatures are overwhelmed by the secrets contained in your magic, if the spell requires a saving throw, affected creatures subtract your Charisma Modifier from their saving throw.
Beguile. Distract the creatures with magical energy, affected creatures cannot take reactions and have disadvantage on their next attack roll until the start of your next turn.
Level 10: Foreknowledge
The knowledge granted by your patron allows you to use the smallest details to learn information. This makes you seem as if you can gain knowledge that you shouldn't have. You gain the following benefits.
-You can add your Charisma modifier to your AC.
-You have advantage on Investigation checks
-You do you not suffer disadvantage from attacking creatures that have the invisible condition as long as they are within 30 feet of you.
Level 14: Acquisition
Your patron has granted you the ability to acquire knowledge even from those that refuse to grant it to you. You can attempt to acquire information from a creature within 30 feet of you, as an action you attempt to overpower the mind of a creature. The creature must be able to hear and understand you. The creature makes a Charisma saving throw against your spell save DC. If they fail, they are incapacitated for 1 minute and unable to move, making the saving throw again at the end of each of their subsequent turns, while they are incapacitated, they truthfully, to the best of their ability, answer any questions you ask. If the creature passes, they suffer no effects and are immune to this effect for 1 hour. Creatures immune to the charmed condition have advantage on this save.
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