Base Class: Warlock
You have sworn yourself to your patron, an ancient lich-king, skeleton emperor, or sovereign of the dead whose reign has outlasted empires. This patron does not demand blind worship, but tribute. Souls of the worthy, the powerful, and the defiant.
Unlike other warlocks, you are not rewarded for slaughtering the weak. Your patron hungers for specific souls, champions, monsters, leaders, and those who believed themselves beyond mortality. In exchange, the pact grants you dominion over stolen souls, spectral servants, and the authority of undeath.
Soul Points
You harvest and store fragments of mortal essence called Soul Points (SP).
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You gain 1 Soul Point when a creature you contributed to killing dies.
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You can store a maximum number of Soul Points equal to your Charisma modifier + your Proficiency Bonus.
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All Soul Points are lost when you finish a Long Rest, as your patron demands regular tribute.
You can spend soul points in a number of ways:
Soulbound Weapon
As a bonus action, you may spend up to 3 Soul Points to empower a weapon you are wielding for 1 minute:
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Gain +1 bonus to attack rolls and damage rolls per Soul Point spent
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The weapon counts as magical
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The effect ends early if you are incapacitated
Soul Burn
You learn the Soul Burn spell, which does not count against your spells known.
Soul Burn
Evocation
Casting Time: 1 action
Range: 60 feet
Save: Dexterity
Effect: You expend Soul Points to unleash necrotic fire.
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On a failed save, the target takes 1d10 necrotic damage per Soul Point spent
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On a successful save, the target takes half damage
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Maximum Soul Points spent = your Charisma modifier
Spectral Servant
As a bonus action, you may summon a bound undead servant by spending 1–3 Soul Points.
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Duration: 1 Soul Point = 1 Minute, 2 Soul Points = 10 minutes, 3 Soul points = 1 hour
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AC = 10 + Soul Points spent
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HP = 1
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The servant cannot attack or grapple
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It takes the Dodge action unless commanded
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It can move, interact with objects, or use other actions when commanded by you as a bonus action
You may have only one Spectral Servant at a time at this level.
Level 3: Sworn Soul
When you form your pact, your patron declares the kind of soul it desires most. Slaying one of these enemies grants you more soul points than you traditionally would gain.
Choose one option:
Leaders & Champions
Bosses, minibosses, creatures that posess a major threat to the party and cannot be faced alone. (DM adjudication).
Slaying one of these creatures gains you 4 soul points.
The amount of soul points gained increases to 6 SP at level 11, and again at level 17 to 8 SP
Monstrosities & Aberrations
As the name suggests, these are Monstrosities & Aberrations
Slaying one of these creatures gains you 3 soul points.
The amount of soul points gained increases to 4 SP at level 11, 5 SP at level 14, and again at level 17 to 6 SP
Spellcasters
Creatures capable of casting spells.
Slaying one of these creatures gains you 3 soul points
The amount of soul points gained increases to 4 SP at level 11, 5 SP at level 14, and again at level 17 to 6 SP
Worthy Warriors
Creatures equal to or greater than your power, determined by the dm.
Slaying one of these creatures gains you 2 soul points.
The amount of soul points gained increases to 3 SP at level 11, and again at level 17 to 4 SP
Level 3: Soul Spells
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Soul Spells table, you thereafter always have the listed spells prepared.
| Warlock Level | Spells |
|---|---|
| 3 | Inflict Wounds, Hex, Darkness, Ray of Enfeeblement |
| 5 | Phantom Steed, Vampiric Touch |
| 7 | Blight, Death Ward |
| 9 | Raise Dead, Awaken |
Level 6: Marked for death
As a bonus action, you may mark one creature you can see within 60 feet for 1 minute.
You immediately gain half the Soul Points you would gain from slaying it (rounded up). Once per turn, when you hit the marked target, you deal bonus necrotic damage equal to your Charisma modifier. Additionally, when the marked creature dies, you gain temporary hit points equal to (Soul Points gained × 3). You gain the remaining Soul Points normally.
You can use this feature once per long rest.
Level 10: Undying Servitude
Your servants become true thralls of the Soul.
Soul Thralls
When you summon a servant, it gains:
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Hit points equal to Soul Points spent × 5
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A basic attack using your spell attack modifier
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You may have up to three servants at once
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You may summon multiple servants simultaneously, spending Soul Points separately for each
Servant Roles
When summoned, choose one role. You may have only one servant of each role active.
Reaper (Melee)
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Melee attack, damage = 1d8 + Soul Points spent necrotic
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On hit, target’s speed is reduced by 10 feet until its next turn
Archer (Ranged)
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Ranged necrotic attack, 1d6 + Soul Points spent necrotic
Warden (Support)
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Uses its action to:
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Heal, access healing grants temporary HP = 1d4 + Soul Points spent
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Using 3 Soul Points for any servant upgrades the die used for actions with one tier (1d4 -> 1d6 -> 1d8 -> 1d10 -> 1d12), this effect can stack, up to two times
Refuse Death
When a servant would drop to 0 HP, you may spend 1 Soul Point to leave it at 1 HP instead.
Each servant can benefit from this feature only once.
Level 14: Soul of Ruin
As an action, you may release any number of your active servants, destroying them instantly.
For each servant released:
Creatures within a 10-foot radius of a servant must make a Wisdom saving throw, on a failure, target takes 1d6 necrotic damage per Soul Point spent on that servant and becomes frightened of you until the end of their next turn, on a success: half damage, no frightened condition
You regain hit points equal to (Soul Points spent × 4) for each servant released.
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