Sorcerer
Base Class: Sorcerer
The story of the Hollow Guard begins with a group of arcane crafters who sought to create the perfect guardian. They designed and built a magnificent, heavily armored shell, forging it from special metals and imbuing it with ancient runic wards and arcane resilience. However, before the ritual to place a sentient soul within could be completed, disaster struck. the ritual was corrupted releasing a wild, chaotic burst of raw magic.
Instead of a soul, this magical discharge was trapped within the metallic shell. This magical essence was not a sentient being, but a raw, unformed core of power. It animated the empty armor, but it did not grant it the mind or personality of a living creature. The Hollow Guard was born: a silent, unthinking automaton driven by the lingering echoes of its incomplete creation and the desperate, magical power trapped within.
 A Hollow Guard enters the world without a past, memory, or identity. It operates on primal directives: protect, fight, and survive. As it travels and interacts with the world, it begins to develop rudimentary sentience and personality. Each Hollow Guard's experiences are its only memories. It has no sense of self, only a deep, instinctive drive to fill its empty existence with purpose.

Con spells

You now use constitution as your spell casting and abilitys you also get 7 extra health per level so plus 21 right now then 28 next level 

you also get this bonus cantrip and 1st level spell that doesn’t count against your spell selection 

chill touch 

inflict wounds 

Blood casting

You no longer have spell slots instead you use health to cast spells this lowers your max health and can only be recovered after a long rest the cost is on the chart below 

  • 1st-level: 11 hit points
  • 2nd-level: 15  hit points
  • 3rd-level: 22 hit points
  • 4th-level: 32 hit points
  • 5th-level: 48 hit points
  • 6th-level: 72  hit points
  • 7th-level: 85 hit points
  • 8th-level: 122 hit points
  • 9th-level: 178 hit points

you also now convert sorcery points into max health regeneration 

  • 1 max health : 2 sorcery points
  • 2 max health : 3 sorcery points
  • 4 max health : 5 sorcery points
  • 5 max health : 6 sorcery points
  • 6 max health : 7 sorcery points

you can also sacrifice 1 max health for one sorcery point each 

Blood points

Every kill you get gives you 1 blood point to a max of 30 you can exchange these for the four things below 

7 blood points you heal 1d10 health and 3 max health is restored 

11 blood points you deal 3d6 extra damage on your next attack 

13 blood points you restore 8 max health 

1 blood point you get 4 silver pieces 

Blood portal

You can now teleport 45 feet at the cost of 6 max health per teleport

you are also take half damage from necrotic and poison damage and get 3 max health every time you are hit by those types of damage except from cantrips 

you can also now trade 5 blood points for 2 max hp restored 

Destruction of blood

You can now use a new ability were a 25ft radius around you deals damage to everything except you the damage is calculated below you can use as much health as you want you can only do this once a long rest 

minus 7 max health per 1d10 fire damage 

minus 7 max health per 1d10 cold damage 

minus 7 max health per 1d10 bludgeoning damage 

minus 7 max health per 1d10 poison damage 

minus 7 max health per 1d10 force damage 

minus 4 max health per 1d6 fire damage 

minus 4 max health per 1d6  cold damage 

minus 4 max health per 1d6 bludgeoning damage 

minus 4 max health per 1d6  poison damage 

minus 4 max health per 1d6 force damage 

Previous Versions

Name Date Modified Views Adds Version Actions
1/7/2026 3:11:09 PM
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