Base Class: Sorcerer
Con spells
You now use constitution as your spell casting and abilitys you also get 7 extra health per level so plus 21 right now then 28 next level
you also get this bonus cantrip and 1st level spell that doesn’t count against your spell selection
chill touch
inflict wounds
Blood casting
You no longer have spell slots instead you use health to cast spells this lowers your max health and can only be recovered after a long rest the cost is on the chart below
- 1st-level: 11 hit points
- 2nd-level: 15 hit points
- 3rd-level: 22 hit points
- 4th-level: 32 hit points
- 5th-level: 48 hit points
- 6th-level: 72 hit points
- 7th-level: 85 hit points
- 8th-level: 122 hit points
- 9th-level: 178 hit points
you also now convert sorcery points into max health regeneration
- 1 max health : 2 sorcery points
- 2 max health : 3 sorcery points
- 4 max health : 5 sorcery points
- 5 max health : 6 sorcery points
- 6 max health : 7 sorcery points
you can also sacrifice 1 max health for one sorcery point each
Blood points
Every kill you get gives you 1 blood point to a max of 30 you can exchange these for the four things below
7 blood points you heal 1d10 health and 3 max health is restored
11 blood points you deal 3d6 extra damage on your next attack
13 blood points you restore 8 max health
1 blood point you get 4 silver pieces
Blood portal
You can now teleport 45 feet at the cost of 6 max health per teleport
you are also take half damage from necrotic and poison damage and get 3 max health every time you are hit by those types of damage except from cantrips
you can also now trade 5 blood points for 2 max hp restored
Destruction of blood
You can now use a new ability were a 25ft radius around you deals damage to everything except you the damage is calculated below you can use as much health as you want you can only do this once a long rest
minus 7 max health per 1d10 fire damage
minus 7 max health per 1d10 cold damage
minus 7 max health per 1d10 bludgeoning damage
minus 7 max health per 1d10 poison damage
minus 7 max health per 1d10 force damage
minus 4 max health per 1d6 fire damage
minus 4 max health per 1d6 cold damage
minus 4 max health per 1d6 bludgeoning damage
minus 4 max health per 1d6 poison damage
minus 4 max health per 1d6 force damage
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/7/2026 3:11:09 PM
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28
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1
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1
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Coming Soon
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