Warlock
Base Class: Warlock

(Credit goes to Steinhardt's Guide to the Eldritch Hunt, I own a physical copy of the book but the whole book will not be allowed on the server.)

These warlocks have made a pact with an eldritch being from the deepest depths of the Cosmos—a being that devours energy, holds the secrets of creation, and paves the way to the apocalypse. Pray that they are not aware of your presence. A deep fascination for the cosmos, or perhaps profound meditation on the heat death of the universe could’ve brought about the circumstances that lead to this pact. Very few are able to withstand such knowledge and power, and the few that do are often seen as mysterious and reclusive figures. Fugite Omnis At 1st level, you can partially ignore the shackles of gravity. You gain the ability to hover a few inches off the ground. You can ascend and descend as part of your movement. You can’t hover more than a foot above the ground and fall if you are above that height. If you were to be knocked prone while hovering, you are instead made to stand on the ground. Warlocks who strike a pact with the Void walk an eerie and dangerous path, focused on manipulating gravity and harnessing the immense power of black holes. Crushing their foes in condensed wells of gravity, whilst liberating themselves from the shackles that hold them, these warlocks carve their own destiny under the guidance of the cosmos.

Note: The black hole and its domain of influence are two different things. At 3rd level, only the black hole, meaning the 5-foot diameter sphere at the center of your ravenous void, can restrain creatures.

Level 3: Fugite Omnis

At 3rd level, you can partially ignore the shackles of gravity. You gain the ability to hover a few inches off the ground. You can ascend and descend as part of your movement. You can’t hover more than a foot above the ground and fall if you are above that height. If you were to be knocked prone while hovering, you are instead made to stand on the ground

Level 3: Voracious Void

At 3rd level, as a bonus action, you can create a miniature black hole, in the form of a 5-foot-diamater sphere, centered on a point on the ground that you can see within 60 feet.

This black hole has a domain of influence of 5 feet beyond its own radius. It lasts for 1 minute or until your concentration is broken (as if you are concentrating on a spell). The black hole is considered difficult terrain for all creatures except for you.

When the sphere appears and at the start of each of your turns until the ability ends, unsecured objects within the domain of influence of the miniature black hole are pulled toward the sphere's center, ending in an unoccupied space as close to the center as possible.

As part of creating the sphere, and on subsequent turns as a bonus action, you can choose a creature within the domain of influence of the black hole, increasing the pull of gravity around them. They must succeed on a Strength saving throw against your spell save DC or be pulled straight toward the sphere's center, ending in an unoccupied space as close to the center as possible.

This miniature black hole grows with you. When your pact magic increases in power, so does this feature:

● At 5th level in this class, when a creature enters the black hole's space for the first time on a turn or starts its turn there, it is restrained for the duration. A restrained creature can attempt to free itself by using an action to make an Athletics check against your spell save DC. On a success, the creature is no longer restrained by the black hole and is moved to the nearest unoccupied space outside the black hole.

● At 7th level in this class, the domain of influence of the sphere increases to 10 feet and is considered difficult terrain for all creatures except for you. A creature reduced to 0 hit points while inside the black hole is annihilated, its body and nonmagical possessions are destroyed, leaving no physical remains. A creature annihilated in this way can be restored to life only by magic capable of recreating a body, such as resurrection, true resurrection, or wish.

● At 9th level in this class, the diameter of the black hole increases to 10 feet.

● At 11th level in this class, the damage increases to 2d6 and the sphere’s domain of influence to 20 feet. You can summon the black hole at any point that you can see, not just on the ground. If the sphere is in the air, creatures restrained by it hover inside the black hole.

A creature that enters the black hole’s space for the first time on a turn or starts its turn there takes 1d6 magical bludgeoning damage and its speed is halved until the start of its next turn.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a warlock spell slot to use it again.

Gravitational Pull

At 6th level, when a creature you can see within 120 feet of you is targeted by a ranged attack, if your Voracious Void is active, you can use your reaction to divert the strike. If the attack passes through the miniature black hole or its domain of influence, you can make a ranged spell attack. If you roll higher than their attack roll, you deflect the trajectory and the target takes no damage. If you roll lower, you reduce the damage by 1d6 + your Charisma modifier. If you roll a 20, the attack is deflected and streaks towards the center of the black hole, randomly hitting one of the creatures inside, if any are present.

In addition, whenever a spell that has a range other than self passes through your Voracious Void or it's sphere of influence, its range is doubled. In addition, the spell’s line of effect can bend around obstacles as the void warps space, allowing the spell to originate from any point along the void’s area before continuing toward its target. The target must still be within the spell’s doubled range, and total cover still blocks the spell if no valid curved path exists.
This effect applies automatically to spells you cast.

When a creature you can see casts a spell that passes through your Voracious Void, you can use your reaction to amplify the void’s pull, granting the same benefits to that spell.

Warp Gravity

At 10th level, you can bend gravity around you at will, allowing you to move through the air as if you were walking on solid ground. You gain a flying speed equal to your walking speed and can hover. You can grant these benefits to one creature that is touching you. They lose this flying speed immediately if they are no longer in contact with you.

Level 14: Oblivion

At 14th level, you can unleash the ravenous hunger of the void. When you use your Voracious Void ability, you can choose to let it run wild. In that case, rather than as a bonus action, whenever a creature starts its turn within the black hole or its domain of influence, they must succeed on a Strength saving throw against your spell save DC or be pulled to the center. You and your choice of a number of creatures equal to your Charisma modifier (minimum 1) aren't affected by this effect. Once you use this feature, you can’t do so again until you finish a long rest.

In addition, you do not need to make Constitution saving throws to maintain concentration on Voracious Void as a result of taking damage.

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