Ranger
Base Class: Ranger

Holy Seekers feel a call from a mysterious nature god that, if answered, leads the seeker on a quest into the unknown to search for an unknown bounty. Seekers may be motivated by a variety of ends, power, wealth, justice, connection, or curiosity, but none truly know what awaits them if they answer the call. 

Holy Bindings

When you hit a creature that is the target of a spell you are concentrating on, you can forgo doing damage to the creature and instead cause the creature to be grappled by your magic as long as you maintain concentration on the spell it is targeted by. The creature is restrained while grappled in this way. The creature can use an action on its turn to attempt to escape the grapple by making an Athletics or Acrobatics check equal to your spell save DC. You can use this feature a number of times equal to your wisdom modifier. You regain all expended uses when you finish a long rest. 

Search and Rescue

Whenever you make an Investigation, Nature or Religion Check, you gain a bonus equal to your Wisdom Modifier. 

Holy Seeker Spells

When you reach a Ranger level specified in the Holy Seekers Spells table, you thereafter always have the listed spells prepared.

Holy Seeker Spells

Ranger Level Spell
3 Divine Favor
5 Locate Object
9 Bestow Curse
13 Locate Creature
17 Scrying

Focused Hunt

While concentrating on a spell you can add your Wisdom Modifier to your AC.

 

Arcane Binding

When a creature is restrained by your Holy Binding, their spell attacks have disadvantage and creatures have advantage on saving throws against spells they cast. 

Seeker

If you know the precise location of a creature or object, you can use a magic action to attempt to travel to their location. As a magic action you attempt to transport a number of willing creatures up to your wisdom modifier to the object or creatures location and roll a Nature check to determine how close you arrive, the DM may also alter the DCs based on magical effects, barriers, lair protections, etc. 

<10- Random Location

10-15- Same City/region as your target

15-20- Nearby your target. (Outside the building or dungeon, etc.)

25+ - Within sight of your target. 

 

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