Sorcerer
Base Class: Sorcerer

Your magic descends from Titans, primeval giants, or/and colossal beings that shaped the world through sheer presence. Your spells are not delicate incantations, they are expressions of force, amplified when you embrace your true size.

 

Level 3: Titan Form

The magic in your body manifests physical traits of your titanic ancestry. Your body already hints at what you will become. 

Your hit point maximum increases by 1 per sorcerer level.

As a bonus action, you may enter Titan Form for 1 minute.

 

While in Titan Form:

When you are in titan form

Your size becomes one size larger

Your spells may scale with strength instead of charisma

You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons

You ignore half cover and three-quarters cover becomes half cover

You gain advantage on Strength checks and saves

If there is insufficient space, you still gain all benefits except size increase.

 

Your form end early if you are incapacitated.

Level 3: Titanic Spells

When you reach a Sorcerer level specified in the Titanic Spells table, you thereafter always have the listed spells prepared.

Titanic Spells
Sorcerer Level Spells
3 Earth Tremor, Thunderwave, Enlarge/Reduce, Enhance Ability
5 Meld into Stone, Melf's Minute Meteors
7 Stone Shape, Stoneskin
9 Bigby's hand, Wall of Stone

Level 6: Crushing Magic

Once per turn:

While in Titan Form: When a creature fails a saving throw against one of your spells, it takes additional damage equal to your Strength modifier, if the spell deals damage, the target must succeed on a Strength save or be knocked prone or pushed 10 feet (your choice)

Level 14: Titanic Dominion

While in Titan Form, you gain one of the following benefits, choose one:

Concussive Sunder

Twice per short rest, when you hit a creature with a weapon attack while in Titan Form, you can force that target to make a Strength save or its armor class is reduced by 2 until the start of your next turn.

Quake

When you start your turn in Titan Form, creatures of your choice that start their turn within 15 feet of you must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be pushed 10 feet away and take bludgeoning damage equal to your strength modifier

Titanic Grip

You have advantage on grapples, and can shove two creatures at a time.

Level 18: Worldshaker

Once per long rest, when you enter Titan Form you can choose to activate Worldshaker for the form’s full duration.

 

While Worldshaker is active:

Your size becomes Huge (if the space allows).

Your reach is tripled, and areas of effect spells are twice as large.

Any damaging spell you cast while in Worldshaker ignores damage resistance and adds additional damage equal to double your strength modifier.

You can move through creatures (large or smaller) and solid terrain as if it were difficult terrain, anything you move through is shoved 10 feet and must succeed a Strength save or be knocked prone.

When Worldshaker ends: You immediately gain 1 excaustion and drop to 1 HP if you were still above 1 HP.

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