Bard
Base Class: Bard

Cartography is the technique, study, art, and profession of making and using maps. Bards from this college traverse the planes to paint a portrait of the multiverse. Their maps are works of art combining science, aesthetics and magic to communicate the spatial information of reality (or a perceived reality) in ways that navigate space effectively. Or for desired effect.

Frontiersman

When you join the College of Cartography at 3rd level, you gain proficiency in the Athletics, Nature, or Survival skills and Cartographer's Tools. Your proficiency bonus is doubled for any ability check you make that uses either of them.

Trailblazer

When you choose this archetype at 3rd level, you develop a magic force of will to compensate for the novel physics found in other planes. You now run, jump, swim, and climb with uncanny athletic aptitude and conquer obstacles in a manner impossible to kinesiology.

You gain a bonus to Athletics checks equal to your Charisma modifier (+1 minimum). In addition;

  • Your base jump distance and base speed increases by 10 feet.
  • Climbing and swimming doesn't cost you extra movement.
  • The necessary distance to make a running long jump or a running high jump is reduced by 10 feet on foot.

Travel Exploits

At the 3rd level, your utility with a cartographer kit has crossed into the metaphysical. While in your possession you can use your Bardic Inspiration manipulate the actual space of the world as you would it's figurative space on a map.

Whenever you expend one use of your Bardic Inspiration in combat, your walking speed increases by 10 feet until the end of the turn and you can use one of the following Travel Exploit options of your choice. You can use only one Travel Exploit option per turn and when completed you are restored to full movement speed.

Informed Exploit. You can expend one use of your Bardic Inspiration to find your way or true north, spot a trap or hazard, or find the nearest door in a room.

Rest Exploit. You can expend one use of your Bardic Inspiration to create 45 pounds of food, 30 gallons of water, or a four-person tent. These items lasts 24 hours.

Documentation Exploit. You can expend one use of your Bardic Inspiration to glamour any paper object to appear to be single piece of proper documentation requested of you by any authority. A successful Perception check equal to your spellcasting DC can pierce this glamour. This glamour lasts 24 hours.

Liberation Exploit. You can expend one use of your Bardic Inspiration to instantaneously teleport to a standing position from prone position, poof out of a grapple losing the grappled condition, or otherwise lose the restrained condition. When you teleport you arrive in the nearest unoccupied square.

Striking Exploit. Choose a target, you can expend one use of your Bardic Inspiration to immediately move faster than lightning up to your walking speed to an unoccupied space within 5 feet of the target and take the Attack action against it. This movement doesn't provoke opportunity. The attack deals additional Force damage equal to the number you roll on the Bardic Inspiration die and also pushes the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die.

Pathbreaker

Starting at 6th level, you gain one of the following features of your choice.

Escape the Horde

Opportunity attacks against you are made with disadvantage.

Evasion

When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Uncanny Dodge

When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

Pathfinder

Starting at 14th level, when you are targeted by any area of effect that you can see, you can choose to completely "re-aim" the effect. The spell is resolved as normal but target/targets or area of effect is changed. In the new area of effect any creatures you specify automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save. Unspecified creatures are effected by the spell completely. This expends a use of Bardic Inspiration.

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