Base Class: Monk
You are a gifted user of a specialized type of magical energy known as "Cursed Energy" granting you powers beyond that of regular adventurers
Spacial Manipulation
By using the basic manipulation of Cursed Energy, you can manipulate Space around you, and use it both defensively and offensively
Lapse Blue. You gain the ability to pull or push enemies away, as an action, you can expend 1 Ki point to manipulate CE to pull or push an enemy towards you, pick a creature within 30ft of you, and choose to push or pull them by using Negative CE
- Pull: Pick a creature within 30ft of you that you can see, you make a ranged attack roll, the modifier is Your Wis modifier + Your Proficiency Bonus, on a hit they take 1d10 force damage, and are pulled up to 30ft towards you, on a miss, they take half damage and aren't pulled
- Attract: Pick an unoccupied space within 30ft of you that you can see, every creature within 15ft of that space must make a DC 16 Dexterity saving throw, on a fail, they take 1d6 damage and are pulled up to 15ft towards the selected space, on a success, they take half as much damage and aren't pulled
Infinity. You were born with the special talent to create an infinite amount of space around you, slowing down anything around you until it stops moving, whenever you would take damage besides Psychic, Radiant, or Necrotic damage, you can use your reaction to expend 3 ki points to completely negate the damage, additionally, any creature within 5ft of you when this activates is pushed 10ft back, if they cannot move atleast 5ft back when this happens, the infinite space begins to crush them, dealing 2d10 + your proficiency bonus
-At level 11, the cost to use Infinity decreases to 2 Ki Points, and the bludgeoning damage increases to 6d10
-At level 18, the cost to use Infinity decreases to 1 Ki point
Cursed Technique Reversal
After numerous Near-Death experiences, your mind finally unlocked the reverse of CE, letting you heal yourself, and use new variations of your Spatial Manipulation
Reverse Cursed Technique. As a Bonus action, you can use up to all of your Ki Points, for each Ki Point expended, you heal 1d6, at level 11, this changes to 2d6
Reversal Red. By expelling the Reversed CE outwards, you shoot off a beam of Red CE, in a 5x60ft line, make an Attack role against each creature in that area, your modifier for this attack is your WIS modifier + your Proficiency modifier, this attack deals 2d10 Force damage + your Wisdom Modifier, this also knocks each creature it hits back 5ft
Brain Refresh. You are constantly running Reverse CE through your brain at all times to prevent burnout, making you immune to Exhaustion, however, this also has the side effect of making it impossible for people to keep consistent control of your mind, also making you immune to being Charmed
On the Brink of Death. If you drop to 0 hitpoints while having Ki Points left, you can use your reaction to use the Reverse Cursed Technique Ability, the healing from activating it this way is halved, at level 16, the healing gained from the Reverse Cursed Technique being activated this way stops being halved, you can do this an equal amount of times to 1 + Your proficiency modifier per Long Rest
Mastered Technique
Beginning at level 11, you learn how to combine both Red and Blue, creating an imaginary mass known as Purple that disintegrates anything caught in it's range
Hollow Purple. As an action, you can expend all your Ki Points, in exchange, you fire off the Imaginary Mass in a 30x150ft range, any creature in this must make a Con Saving throw equal to 8 + Your Wisdom Modifier, taking 6d12 + 1d4 for every Expended Ki Point, taking half this damage on a success, any creature reduced to 0 hitpoints by this is completely disintegrated, and can only be revived by True Resurrection or a Wish spell
Six Eyes. Your eyes glow an unnatural blue, representing your unnatural ability to see a creatures CE, even if they don't know about it themself, you gain 100ft of Truesight unless something is covering your eyes, additionally, you can see through walls within 30ft of you, you are also immune to the blinded effect
Domain Expansion
You have reached the pinnacle of your Technique, mastering everything CE has to offer, allowing you to open your very own domain, trapping enemies inside and subjecting them to a debilitating effect. You open your domain in a 200ft dome around you, creating a black dome of pure energy around the area, preventing creatures entering or leaving, any hostile creature within this area is overflowed with infinite information, they must make an intelligence saving throw DC 20 at the start of each turn while they're in the domain, on a fail, they are stunned for the remainder of the Domain's duration + 1 turn after, a Domain lasts 6 turns, but any creature inside or outside the domain can attack the dome to try and shatter the barrier, ending it early, a domain has 400 hit-points, a 16 AC, and is resistant to any damage from the outside. You can only use this once per long rest
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