Base Class: Fighter
Inquisitors are people who search out evil weather it be people who they deem heretics or shadow corrupted creatures. They are extremely well trained and are specialised in capturing people alive and ending a fight quickly without resistance.
Bonus Proficiency
You gain proficiency in one of the following skills either performance, intimidation or persuasion.
Inquisitorial Arrest
You have advantage on rolls to grapple and when you have a creature grappled you can use a bonus action to put manacles on them.
Your manacles gain an additional hp equal to your proficiency bonus times 5 and the DC to escape or break them increases by your proficiency bonus.
Order's
As a bonus action you can cast command the command spell. It is not magic and its DC is 8+PB+Cha or Wis or Int.
Unwavering Loyalty
You have advantage on saves against charmed or Frightened or against other effects that change your mind as well.
Order Inprovement
When you cast command you can either select another target to command or make that same target do two of the options.
Masterful Arest
When you grapple a creature you can deal 2d10+STR or DEX and they must make a con save with the same DC as your command spell or they become stiunnded . In addition without a role they also become restrained and fall prone.
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