Ranger
Base Class: Ranger

You are a soldier of diffrent arts.

Path technique

 Path of Styling:

When you hit a creature with a longbow or shortbow attack, you may apply one Trick Shot:

  • Pinning Shot: Target’s speed reduced by 10 feet until your next turn.

  • Ricochet Shot: Deal damage to a second creature within 10 feet equal to your Wisdom modifier.

  • Disarming Shot: Target makes a Str save or drops one held item.

 

Path of Tinkering:

As an action, you can create a crossbow snare in an unoccupied space within 5 feet.

  • The first creature entering the space must succeed on a Dex save or take 1d8 piercing damage and have speed reduced to 0 until the start of its next turn.

 

Path of Powder:

You learn the Blackpowder Exchange cantrip:

Blackpowder Exchange
Transmutation cantrip
Casting Time: Instant
Range: Touch
You convert mundane materials (charcoal, sulfurous plants, metal shavings) into a small amount of blackpowder sufficient for one firearm shot or explosive charge.
Material created decays after 24 hours.
 

Path of Styling

When you hit a creature with a longbow or shortbow attack, you may apply one Trick Shot:

  • Pinning Shot: Target’s speed reduced by 10 feet until your next turn.

  • Ricochet Shot: Deal damage to a second creature within 10 feet equal to your Wisdom modifier.

  • Disarming Shot: Target makes a Str save or drops one held item.

 

Path of Powder

You learn the Blackpowder Exchange cantrip:

Blackpowder Exchange
Transmutation cantrip
Casting Time: Instant
Range: Touch
You convert mundane materials (charcoal, sulfurous plants, metal shavings) into a small amount of blackpowder sufficient for one firearm shot or explosive charge.
Material created decays after 24 hours.

Path of Tinkering

As an action, you can create a crossbow snare in an unoccupied space within 5 feet.

  • The first creature entering the space must succeed on a Dex save or take 1d8 piercing damage and have speed reduced to 0 until the start of its next turn.

Conclave Feature

You gain proficiency with tinker’s tools and you gain experties with light armor or you gain proficiency with smith’s tools and expertise in Heavy armor.

Smith

You gain proficiency with smith’s tools and expertise in Heavy armor.

Tinkerer

you gain proficiency with tinker’s tools and you gain expertise with light armour.

Path commitment

 Path of Styling:

  • When you hit a creature with a bow attack, you may move up to 10 feet without provoking opportunity attacks.

  • If you hit a creature last turn you gain a +1 to your hit chance to one your attack roll next turn.

 

Path of Tinkering:

  • You can now create a tripple crossbow snare trap that fires 3 bolts and deals a 3d6.

 

Path of Powder: 

  • When you deal damage with a firearm or a blackpowder-based attack, you can cause the attack to detonate.

    • Choose one creature hit by the attack and they take a 1d8 fire and a 1d4 force then all creature in 5 feet of it will take a 1d4 fire and force damage.

 

Evasive volley

  •  Path of Styling:

    • When you hit a creature with a bow attack, you may move up to 10 feet without provoking opportunity attacks.

    • If you hit a creature last turn you gain a +1 to your hit chance to one your attack roll next turn.

     

Tinker bolt

 Path of Tinkering:

  • You can now create a tripple crossbow snare trap that fires 3 bolts that deals 3d6 peircing damage and reduces the speed of the first hit creature to 0 until the start of its next turn.

Volatile Munitions

Path of Powder: 

 

  • When you deal damage with a firearm or a blackpowder-based attack, you can cause the attack to detonate.

  • Choose one creature hit by the attack and they take a 1d8 fire and a 1d4 force then all creature in 5 feet of it will take a 1d4 fire and force damage.

Second stage path commitment

Path of Styling:

If you move at least 15 feet on your turn before attacking:

  • Your bow attacks deal an additional 1d8 damage once per turn.

  • You may ignore half and three-quarters cover.

 

Path of Tinkering:

  •  You can modify any crossbow to shoot  3 bolts in one turn however you have to spend a turn to reload it.

 

Path of Powder:

  • You can now craft a palm pistol. 

  • You can also reload a palm pistol as 1 bonus action.

 

Dancing arrows

Path of Styling:

If you move at least 15 feet on your turn before attacking:

  • Your bow attacks deal an additional 1d8 damage once per turn.

  • You may ignore half and three-quarters cover.

Palm Pistol Utilization

Path of Powder:

  • You can now craft a palm pistol. 

  • You can also reload a palm pistol as 1 bonus action.

Rapid crossbow

Path of Tinkering:

  •  You can modify any crossbow to shoot 3 bolts in one turn however you have to spend a turn to reload it.

Mastery of your Technique

Path of Styling:

While you are not restrained or incapacitated:

  • Opportunity attacks against you are made with disadvantage.

  • If a creature misses you with a melee attack, you may use your reaction to make a bow attack against it.

 

Path of Tinkering:

  • You may now create a balista that trap that deals a 1d20 for any creature that fails a dc 15 dex save and reduces their speed reduced to 0 until the start of its next turn.

 

Path of Powder:

  • When you reduce a creature to 0 hit points with a firearm attack, you may immediately make another firearm attack against a different creature within 30 feet.

  • This extra attack does not require an action or bonus action.

  • You can chain this feature once per turn, and a number of times equal to your proficiency bonus per long rest.

Balista Master

Path of Tinkering:

  • You may now create a balista that trap that deals a 1d20 for any creature that fails a dc 15 dex save and reduces their speed reduced to 0 until the start of its next turn.

Chain Ignition

Path of Powder:

  • When you reduce a creature to 0 hit points with a firearm attack, you may immediately make another firearm attack against a different creature within 30 feet.

  • This extra attack does not require an action or bonus action.

  • You can chain this feature once per turn, and a number of times equal to your proficiency bonus per long rest.

Untouchable Marksman

Path of Styling:

While you are not restrained or incapacitated:

  • Opportunity attacks against you are made with disadvantage.

  • If a creature misses you with a melee attack, you may use your reaction to make a bow attack against it.

Previous Versions

Name Date Modified Views Adds Version Actions
1/13/2026 3:42:27 PM
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