Base Class: Monk
Usually used by those of the TianHu Yang Sect, its offshoots and branches, the Way of the Needle is a path used by spies, assassins, and those with a preference for small, concealable arts. Offshoot sects, or rogue sects that once had such affiliations with Yang clan, tend to use poisons and coatings on their needles, a way that the clan... don't outright condone, but many argue it should only be used when necessary.
Needle Arts
When choosing the Way of the Needle as your subclass, you gain the following:
- You gain Proficiency with needles (re-flavour of darts), that count as Monk Weapons for you. A ‘Set’ of needles consists of 8 needles/darts a set.
- When making an Unarmed Strike/attack with your needles, you can choose to deal piercing damage instead of bludgeoning.
Toxic Application
As a bonus action, you can apply a special herbal-based toxin to a set of your needles, if you have the required vials to do so. (If you have a herbalism kit, you can create your own toxins).
The next time you hit a creature with a coated needle before the end of your next turn, it takes extra damage equal to your Martial Arts die, and must succeed a Constitution Saving Throw or be Poisoned until start of your next turn.
You can do this a number of times equal to your proficiency bonus per long rest.
Pin Point Strikes
When you hit a creature with Flurry of Blows, choose one of the following additional effects:
Numb Strike: Creature speed is reduced by 10ft until the end of your next turn.
Shock Point: On a failed Constitution Saving Throw, the target cannot take Reactions until the start of your next turn.
Paralytic Pin: On a failed Constitution Saving Throw, the target is stunned until the start of your next turn.
This feature does not stack with other effects such as tripping and/or pushing the target. You cannot hit the same target multiple times to stack these effects.
(CON Saving Throws = 8 + Proficiency Bonus + your Wisdom Modifier)
Acupuncture Mastery
When you hit a creature with a needle attack, you can spend a Focus Point to inflict one of the following until next turn:
- Impose Disadvantage on Strength saving throws.
- Impose Disadvantage on Dexterity saving throws.
- Impose Disadvantage of Constitution saving throws.
You can only impose one condition per round to any given creature that you target. You regain your Focus Points upon finishing a Short Rest.
Death by 1000 Needles
Whey you use Flurry of Blows, you may choose to hit a vital point on every every strike.
- Each hit you deal adds an additional Martial Arts die of Necrotic Damage.
- A Creature that takes damage from at least 2 of your Flurry of Blows attacks in succession, cannot regain HP until the end of your next turn.
You may use this feature once, and regain use once you finish a Long Rest.
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