Monk
Base Class: Monk

The Warrior of Elegance, originally known as the Way of Chivalry, was created by a former soldier who became a butler and later spread among ladies and gentlemen of the nobility and aristocracy, as well as their servants. It is a fighting style that values ​​maintaining calm and elegance even when resorting to violence is necessary. The weapons most commonly used in this style are fists, daggers, shortswords, and everyday items such as canes, fans, and umbrellas. The style also encourages the use of sharp, judgmental comments, typical of high society, which can unsettle unprepared opponents. The contrast between the refined appearance (usually formal clothing far removed from the attire associated with traditional monks) and the agile and lethal strikes surprises opponents.

Level 3: Elegant Fighting Style

At 3rd level, you have become elegantly deadly, not only with your fists and weapons, but also with everyday objects and words. You gain the following benefits.

Everyday Fighter. You have proficiency with improvised weapons, and they count as Monk weapons for you.

Sharp Tongue. You know the Vicious Mockery cantrip. Wisdom is your spellcasting ability for this cantrip.

Level 3: Teachings of the Court

Also at 3rd level, you learned that many doors can open by being courteous even to people you don't like and adapting to the context you're in. Choose one skill from: Deception, History, Insight, Intimidation and Persuasion. You gain proficiency in the chosen skill.

Additionally, whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1).

Level 6: Destructive Criticism

At 6th level, you become able to deliver your criticisms more efficiently while attacking with class. When you use your Flurry of Blows, you can replace one of your Unarmed Strikes with a cast of Vicious Mockery.

Level 6: Elegant Empowerment

Also at 6th level, your elegance begins to permeate common items. Whenever you deal damage with an improvised weapon, it can, at your choice, deal Force damage or its normal damage type. Additionally, you can cause an improvised weapon you threw to return to your hand immediately after hitting or missing its target.

Level 11: Graceful Mastery

At 11th level, your graceful movements can masterfully subdue the uncivilized. Once per turn, when you hit a creature with an attack using a Monk weapon, you can apply to that attack one of your choice of Cleave, Slow, or Vex mastery properties.

If the attack was made with an improvised weapon, you can spend 1 Focus Point to apply two mastery properties from the list above instead of one.

Level 17: The Star of the Event

Starting at 17th level, as a Magic action, you can spend 4 Focus Points to manifest a majestically elegant attire and presence, suppressing uncouth attitudes. When you do so, for 1 minute or until you have the Incapacitated condition, you gain the following benefits.

Cruel Judgment. Once per turn, when a creature fails a saving throw against your Vicious Mockery, you can change the damage to 4d12, and the target has Disadvantage on all attack rolls until the start of your next turn.

Suppression of Cowardice. Enemies within a 15-foot Emanation originating from you can't make Opportunity Attacks or benefit from the Invisible condition.

Unchanging Appearance. You have advantage on saving throws against effects that alter your form.

Confident. You can't make attack rolls with Disadvantage.

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