Base Class: Rogue
While ordinary thieves are cutting purses and burgling homes, a Magic Stealer is after a much more valuable prize: magic. The Magic Stealer preys on spellcasters, repurposing their magic and eluding divination spells to take magical power at the point of a knife.
Level 3: Empower Sneak Attack
Immediately after a creature you can see within 30 feet of you casts a level 1+ spell, you can take a Reaction to absorb magical energy from the spell. When you do so, until the end of your next turn, the next time you hit with your Sneak Attack you deal extra Force damage. To determine the extra damage, roll a number of d6s equal to the spell’s level, and add them together.
You can take this Reaction a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Level 3: Drain Magic
You can drain power from ongoing spells to recharge your allies’ magic. As a Magic Action, you can touch a willing creature and end one ongoing level 1 or level 2 spell on it; the creature immediately recovers one expended spell slot of level 2 or lower (the target’s choice). Once you use this feature, you can’t do so again until you finish a Short or Long Rest.
At 13th Level you can now use Drain Magic as a Bonus Action. In addition, when you use Drain Magic, you can end one ongoing level 1, level 2, or level 3 spell on the target, and the target recovers one expended spell slot of level 3 or lower (the target’s choice).
Level 9: Magical Sabotage
When you hit a creature with Sneak Attack you may remove a base amount of sneak attack die from the attack to add an effect. For example if you add the Spell Susceptibility effect, you remove 2d6 from the damage of Sneak Attack.
Spell Susceptibility (Cost: 2d6). The target has Disadvantage on the next saving throw it makes against a spell until the start of your next turn.
Disrupt Spell (Cost: 3d6). The target’s magical acuity is disrupted until the start of your next turn. Whenever the target casts a spell during that time, it must succeed on an Intelligence saving throw or the spell dissipates with no effect, and the action, Bonus Action, or Reaction used to cast it is wasted. If that spell was cast with a spell slot, the slot isn’t expended.
Steal Resistance (Cost: 2d6). Choose one kind of damage. If the target has Resistance to that kind of damage, until the start of your next turn, the target loses that Resistance and you gain Resistance to that damage type
Level 13: Occult Shroud
Whenever you finish a Long Rest, you can cast the Nondetection spell, using Intelligence as your spellcasting ability. When you do so, you can target only yourself, and the duration increases to 24 hours
Level 13: Improved Drain Magic
You can now use Drain Magic as a Bonus Action. In addition, when you use Drain Magic, you can end one ongoing level 1, level 2, or level 3 spell on the target, and the target recovers one expended spell slot of level 3 or lower (the target’s choice).
Level 17: Eldritch Implosion
When you use Empower Sneak Attack, you can force the target to make a Constitution saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus). On a failed save, the spell dissipates with no effect, and the target has the Stunned condition until the start of its next turn.
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Posted Mar 11, 2026Hey are you gonna update this to be the proper version? Currently its set to the 2014 version of rogue not the 2026 version in the new PHB
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Posted Feb 11, 2026You added them as Legacy classes you need to edit the base class to be the updated material
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Posted Jan 18, 2026Great idea. Unfortunately, these are all set up for 2014 classes instead of 2024 like they should be. Can this be fixed?
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Posted Jan 17, 2026Importing all the 5.5E UA Subclasses for Monk, Paladin, Warlock, and Rogue. The ones released under the title "UNEARTHED ARCANA 2026 MYSTIC SUBCLASSES".