Base Class: Ranger
The tamers are a group of rangers focused on the care and implementation of beasts both in and out of combat, characterized by their ability of taming creatures and turn them into faithful companions, with whole packs of various animals accompanying them on their higher potential.
Level 3: Tamer's talent
You have a natural and developed talent when dealing with beasts. You get proficiency on the animal handling skill, if you were already proficient with the skill you get expertice instead.
Level 3: Taming of the beast
When interacting with a creature of the beast type you can attempt an animal handling check to tame them, this check is made with your animal handling plus your ranger level, if the check is succesful the create can be added to your herd, the ammount of creatures one can have in a herd is equal to your proficiency bonus, at the end of a Long Rest you can let go one of the creatures in the herd.
The DC of the check depends on the Challenge Rating of the creature, being: 10+(5XCR)
For example, a crab would have a DC of 11 since the DC is 1/8, a crocodile has a DC of 12 since the DC is 1/2, a giant boar has a DC of 20 since the CR is 2.
A tamed beast takes its turn after you and can be given a command with a bonus action, more than one tamed beast can be given the same command, casting Hunter’s Mark can issue a command to attack that creature to your tamed beasts, a tamed beast will take the Dodge action and attempt to avoid damage if no commands are given.
Level 7: Herd Tactics
You gain one of the following feature options of your choice. Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one.
Attack synergy
When a tamed beast hits with an attack roll, you or a different tamed beast can use a reaction to attack that same target if its in range.
Joint Escape
When you or a tamed beast takes a Disengage action other beasts or yourself also get its benefits (must be within 5 feet of the one that used the action).
Level 11: Superior Tamer's Talent
Both you and your tamed beasts deal the extra damage detailed by your Hunter’s Mark, if you or one of your tamed beasts kills or incapacitates a creature marked by this Hunter’s Mark an attack of a beast or yourself can be used to change the target of the spell without expending a spell slot.
Level 15: Superior Herd Tactics
When you issue a command to one or more of your tamed beasts to attack a creature you can also do a ranged or melee weapon attack against that target.
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