Base Class: Artificer
Artificer subclass: Star of creation With this subclass you gain cosmic charges, at 3rd level you have 5 charges, 5th level = 10 charges, 7th level = 14 charges. As well as you can gain unstable charges by inputting blood of a creature and burning a level 1 spell slot to gain it, you can hold 2 unstable charges at once Prereq: You must have the living singularity magic spell book 2nd level: Cosmic creation Cost is 2 cosmic charges and a material component for the weapon. Depending on the type of weapon it'll cost spell slots (it'll always cost but the stronger the weapon thr more / higher level spell slot will be used) though it won't just use up a spell slot it'll burn the spell slot meaning it cannot be recovered until a long rest, you are also only able to create up to 3 weapons every 2 long rests. And weapons can only be created during a long rest Material must match the main material of the weapon. A unstable cosmic charge can either be used as a replacement for a rarer material component or can upgrade a weapons level (spell slot level + 1) This subclass also grants you access to the stellar magic 2nd level: Deathly body Your body having the power of a star circulating throughout has killed your body, therefore you gain resistance to poison and necrotic damage and immunity to being poisoned and diseased 3rd level: Polymerisation Using 3 cosmic charges you are able to restructure objects of similar magic properties or strength together into one. You can do this in a bonus action. 4th level: Stellar edge 2 times per long rest you are able to enhance the blade of a weapon or object. The damage type of this weapon will always change into force damage, in addition to this your weapon will deal a extra 1d4 damage of your choice. With stellar edge you are also able to use 1 charge of cosmic energy mark a weapon that you have made a close bond with. With this mark, anyone other than you that holds this weapon will start to lose health depending on the amount of time they have held the weapon for (for example 1 min = 1 damage, 2 min = 2 damage, 3 min = 4 damage) (Damage = Time (in mins) *2) Though the mark can be destroyed by counter spell, though this mark can't be sensed with detect magic unless detect magic is used at a high level 5th level: Unstable fusion Using 3 cosmic charges and 1 unstable cosmic charge you are able to reconfigure any 2 objects into one which'll make their binding unstable. You can do this from objects with differing strength and magical properties. 6th level: Cosmic collapse Using a certain amount of comsic charges you are able to add fragments of the living singularity into a object, when added to a weapon it does what the dm thinks it should do. Though you can also collapse the fragment in on its self which'll make it blow up, the size of the explosion and damage depends on the amount of charges used. Using more than 4 charges on one object will cause it to explode instantly unless a unstable charge is added, though this'll have REALLY HIGH drawbacks 1 charge = 10ft sphere, 1d4 damage but will knock anyone in the radius into the prone condition if they fail a dex saving throw. 2 charges = 15ft sphere, 1d8 damage this will make anyone in the radius blind for 2 turns if they fail a int saving throw. 3 charges = 20ft sphere, 2d6 damage, this will make anyone within the radius set on fire if it hits them. 4 charges = 25ft sphere, 2d6 damage, this will make anyone within the radius set on fire if they are hit as well as knocking them back, Large creatures = 5ft, medium creatures = 10ft, small creatures = 15ft 5 charges + 1 Unstable charge + 35% max health = 30ft sphere, 3d8 damage, (Still in production I can't think rn) Cosmic collapse doesn't work with cosmic aim. The saving throw for cosmic collapse is a dex saving throw unless the fragment is in a weapon and therefore would use the weapons to hit unless you collapse the weapon. You are able to save charges of cosmic collapse over days, though after every day the damage will be reduced by (2* amount of days it has been set for) though the damage to structures will always be the same.
Cosmic creation
Cost is 2 cosmic charges and a material component for the weapon. Depending on the type of weapon it'll cost spell slots (it'll always cost but the stronger the weapon thr more / higher level spell slot will be used) though it won't just use up a spell slot it'll burn the spell slot meaning it cannot be recovered until a long rest, you are also only able to create up to 3 weapons every 2 long rests. And weapons can only be created during a long rest Material must match the main material of the weapon. A unstable cosmic charge can either be used as a replacement for a rarer material component or can upgrade a weapons level (spell slot level + 1) This subclass also grants you access to the stellar magic
With this subclass you gain cosmic charges, at 3rd level you have 5 charges, 5th level = 10 charges, 7th level = 14 charges. As well as you can gain unstable charges by inputting blood of a creature and burning a level 1 spell slot to gain it, you can hold 2 unstable charges at once
2nd level: Deathly body Your body having the power of a star circulating throughout has killed your body, therefore you gain resistance to poison and necrotic damage and immunity to being poisoned and diseased
3rd level: Polymerisation Using 3 cosmic charges you are able to restructure objects of similar magic properties or strength together into one. You can do this in a bonus action.
Stellar Infusion
6th level: Cosmic collapse
Using a certain amount of comsic charges you are able to add fragments of the living singularity into a object, when added to a weapon it does what the dm thinks it should do. Though you can also collapse the fragment in on its self which'll make it blow up, the size of the explosion and damage depends on the amount of charges used. Using more than 4 charges on one object will cause it to explode instantly unless a unstable charge is added, though this'll have REALLY HIGH drawbacks 1 charge = 10ft sphere, 1d4 damage but will knock anyone in the radius into the prone condition if they fail a dex saving throw. 2 charges = 15ft sphere, 1d8 damage this will make anyone in the radius blind for 2 turns if they fail a int saving throw. 3 charges = 20ft sphere, 2d6 damage, this will make anyone within the radius set on fire if it hits them. 4 charges = 25ft sphere, 2d6 damage, this will make anyone within the radius set on fire if they are hit as well as knocking them back, Large creatures = 5ft, medium creatures = 10ft, small creatures = 15ft 5 charges + 1 Unstable charge + 35% max health = 30ft sphere, 3d8 damage, (Still in production I can't think rn) Cosmic collapse doesn't work with cosmic aim. The saving throw for cosmic collapse is a dex saving throw unless the fragment is in a weapon and therefore would use the weapons to hit unless you collapse the weapon. You are able to save charges of cosmic collapse over days, though after every day the damage will be reduced by (2* amount of days it has been set for) though the damage to structures will always be the same.
4th level: Stellar edge 2 times per long rest you are able to enhance the blade of a weapon or object. The damage type of this weapon will always change into force damage, in addition to this your weapon will deal a extra 1d4 damage of your choice. With stellar edge you are also able to use 1 charge of cosmic energy mark a weapon that you have made a close bond with. With this mark, anyone other than you that holds this weapon will start to lose health depending on the amount of time they have held the weapon for (for example 1 min = 1 damage, 2 min = 2 damage, 3 min = 4 damage) (Damage = Time (in mins) *2) Though the mark can be destroyed by counter spell, though this mark can't be sensed with detect magic unless detect magic is used at a high level
5th level: Unstable fusion Using 3 cosmic charges and 1 unstable cosmic charge you are able to reconfigure any 2 objects into one which'll make their binding unstable. You can do this from objects with differing strength and magical properties.
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