Base Class: Paladin
Your Oath of Undying Determination is vowed to the living, not to a far-off god or antiquated law. It is carried in your heart like coals that won't die out, fueled by the aspirations and hopes of others.
These hopes come from all kinds of people, monsters and humans, noble and forgotten alike. They do not care what you are, only what you choose to do. When they place their faith in you, it seeps into your spirit, transforming into radiant green soul energy.
Your power emerges when you transcend yourself, exactly as Undyne the Undying. The voices of the fallen, the prayers of the terrified, the aspirations of those who still hope for a better future, and the will of those who are unable to fight are all expressed through you. Your soul is rekindled by each life you save, each pledge you make, and each stance you take.
ADDITIONAL SPELL LIST PALADIN:
|
Paladin Level |
Spells |
|
3rd |
heroism, guiding bolt |
|
5th |
misty step, spiritual weapon |
|
9th |
beacon of hope, haste |
|
13th |
death ward, guardian of faith |
|
17th |
holy weapon, steel wind strike |
Spears of Determination
You manifest chaotic green magic spears and launch them at foes.
- As an action, you fire a magical green spear at a creature within 60 ft.
- Make a spell attack using Charisma.
- On a hit: 2d6 magical piercing damage. ( due to it being pure determination, it bypasses any resistance or immunity to piercing )
- Damage increases as you gain oath features:
- 7th level: 3d6
- 15th level: 4d6
- 20th level: 5d6
- You have charges equal to your Charisma modifier or Proficiency Bonus (your choice).
All charges recharge on a short or long rest.
Channel Divinity: Determination Soul Bind
You freeze enemies with raw willpower. As you lock eyes with the creature, your overwhelming presence becomes too much for the enemy to handle as your fighting spirit binds the soul of the enemy your facing
- As a bonus action, choose a creature within 30 ft.
- It must make a Wisdom Save vs your Paladin spell DC.
- On a failure, it is Restrained by your will to fight
- It can repeat the save at the end of each of its turns.
- Duration: up to 1 minute.
- You deal 1d6 + proficiency bonus more damage on your attack action for a creature who is soul bound, however you take 1d6 more damage from all incoming attacks.
Only you gain advantage on the attack roles made against this creature, and any attack made on another creature whilst your soul bind ability is active is made at disadvantage, as you are so determined to kill the enemy that is soul bound, you have to complete your mission before moving onto another enemy
Armor of Determination
Once per long rest you form glowing green soul armor around yourself.
- As an action, you gain magical armor that can be activated when needed:
- Your AC becomes an 18 + Charisma modifier (if higher than your normal AC).
- You gain resistance to fire damage and cold damage, as your body temperature is regulated by your will to fight, not by external temperatures
Once per turn while your armor is active, when you hit with a weapon or spear:
- You may conjure an additional green soul spear that strikes another creature within 15 ft of the original target.
This second target takes damage equal to your Charisma modifier + Proficiency Bonus (no roll).
Aura Of Unyielding Will
Aura of Shared Determination
You and friendly creatures within 15 feet of you gain the following benefits:
- They can make an additional action on their turn to use one of your Spear Of Determination, as you share your willpower with them
- They have advantage on saving throws against being frightened, paralyzed, or stunned.
- When an ally in the aura drops to 0 HP but is not killed outright, they can choose to drop to 1 HP instead.
- This can happen once per creature per long rest.
Undying Form
Undying Form
recharges after 5 long rests
When you drop to 0 HP but aren’t killed outright:
- You immediately rise to half your maximum HP (rounded up).
- For 1 minute:
- Your green soul magic dice always deal maximum damage.
- Spears of Determination gain an extra 3d6 damage.
- Your armor becomes Undying Aspect:
- Base AC becomes 20 + Charisma modifier
- Resistance to all damage except psychic
- Immune to frightened and stunned
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