Base Class: Barbarian
Barbarians of the Path of Gravity have an immense fury within them. When they unleash this fury, its magnitude is great enough to become a source of gravity, pulling objects and creatures alike inwards.
Gravity Well
While raging, your fury makes you a gravitational body. You unleash a 10 foot emanation of gravitational energy from yourself. The area within this emanation counts as difficult terrain for creatures of your choice.
Additionally, when you start your turn while raging, you can choose to pulse your gravitational energy. Creatures of your choice within your emanation must succeed on a strength saving throw against your gravity save dc, or be pulled up to 10 feet towards you.
Gravity Save DC: Many Path of Gravity features require a saving throw. The DC of these saving throws is 8+ your proficiency bonus + your strength modifier.
Gravity Pulse
As a bonus action, or when you enter your rage, you can make all creatures of your choice within 10 feet of you make a strength saving throw against your gravity save dc, or fall prone and take 1d6 + your strength modifier damage. You can use this a number of times equal to your proficiency bonus, regaining all expended uses when you complete a long rest or enter your rage
Orbital Body
Ranged attacks have disadvantage against creatures of your choice that are not you and are within your Gravity Well Emanation. Additionally, if a creature that has a fly speed enters your Gravity Well Emanation for the first time on its turn, or starts its turn within it, it must make a strength saving throw against your gravity save dc, or lose its ability to fly or hover until the start of its next turn, falling from the sky if it is currently in the air.
Event Horizon
While raging you are now immune to any effect which would force you to move. Additionally, while raging, when you take damage, your gravity save dc increases by 1(to a maximum of 3 higher than it normally would be). This bonus lasts until the end of your next turn.
The Range of your Gravity Well Emanation increases to 20 feet
Singularity
While raging, you have Resistance to Force damage. Additionally, creatures of your choice which start their turn prone within your Gravity Well Emanation, they must succeed on a strength saving throw against your gravity save dc or take 3d10 force damage and have their movement speed halved 0 until the start of their next turn. While their speed is halved in this way they are not able to stand up from prone
Additionally, when a creature within your Gravity Well takes bludgeoning damage as a result of falling, they are considered vulnerable to that damage.
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