Base Class: Fighter
Primary Stats:
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Dexterity – for attacks and AC.
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Intelligence – for spellcasting and class features.
Spellcasting:
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Maximum spell level: 3rd (like a Warlock or Eldritch Knight).
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Spellcasting ability: Intelligence.
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Uses Fighter Spell Slots, gained gradually like Eldritch Knight: low-level arcane utility and combat spells.
Level 3: Arcane Duelist Training
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Spellcasting: You learn a limited number of wizard spells. You have 3 1st-level spell slots, gaining more as you level (see below).
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Spell List: Wizard/Artificer spell list
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Weapon Bond: You can bond with one weapon you touch. While bonded, you can summon it to your hand as a bonus action.
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Dexterity & Intelligence Synergy: When you cast a spell that requires an attack roll, you may add your Dexterity modifier instead of Intelligence once per turn.
Level 7: Quick Study
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You gain the ability to use your reaction to add Intelligence modifier to AC or a saving throw against one attack or spell per short rest.
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Can cast a cantrip you know as a bonus action once per turn.
Level 10: Arcane Footwork
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When you move at least 10 feet in combat, you gain a bonus to AC equal to your Intelligence modifier until the start of your next turn (once per short rest).
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This emphasizes the Dex + Int mobility combat style.
Level 15: Spellstrike
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When you hit with a weapon attack, you may expend a spell slot to deal extra damage equal to 1d8 per level of the spell slot.
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Can combine Dexterity weapon attacks with spell effects, making you a hybrid caster/striker.
Level 18: Duelist’s Mastery
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You gain Spell Resistance: advantage on saving throws against spells you can see.
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Once per long rest, you may cast any 3rd-level spell you know without expending a slot.







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