Barbarian
Base Class: Barbarian

In the hierarchy of the Abyss, Mariliths are the undisputed generals of demonkind—six-armed tacticians who combine cold, calculated intellect with a whirlwind of steel. A Barbarian who follows the Path of the Marilith does not just tap into primal rage; she undergoes a terrifying physical and spiritual metamorphosis. She becomes a vessel for an ancient Abyssal matron, shedding her mortality to become a multi-armed engine of war. These warriors are often high priestesses or warlords in demon-worshipping societies, chosen by the Abyss to lead the charge against the Heavens.

Restriction: Chaotic Evil Females Only

Only female characters of Chaotic Evil alignment can choose this subclass. If a character ceases to meet either of these requirements, they lose all benefits of this subclass and must seek a different Barbarian path.

Abyssal Metamorphosis

3rd-level Path of the Marilith feature
Your soul and body reshape into the image of a high demon. You gain the following benefits:
  • Abyssal Vitality: Your physical form thickens with demonic resilience. Your hit point maximum increases by 9 when you gain this feature, and it increases by an additional 3 every time you gain a level in this class.
  • Blade Mastery: You gain the finesse of a demon general. You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. Additionally, you can draw or stow as many one-handed weapons as you have available hands whenever you would normally be able to draw or stow only one.
  • Eternal Rage: Your Rage lasts for up to 7 minutes. It does not end early if you are knocked unconscious; it only ends if you choose to end it as a bonus action or the duration expires.
  • Demon Soul: While raging, your creature type is considered Fiend and a Demon (unless you are an undead or construct).
  • Unearthly Presence: You gain proficiency in all Charisma checks, and you add your Strength modifier to them. While raging, you have advantage on all Charisma checks.
  • Abyssal Commander: You learn Abyssal and gain telepathy out to 120 feet. You have advantage on Charisma checks against demons.
  • Resilient Mind: You gain proficiency in Wisdom and Charisma saving throws.
  • Magic Resistance: You have advantage on saving throws against spells and other magical effects.
  • Demon-Wrought Defense: While raging, you are resistant to cold, fire, and lightning damage, and immune to poison damage and being poisoned.
  • Parry: As a reaction you can add 5 to your AC against one melee attack that would hit you. You must be wielding a melee weapon and see the attacker to do this.
  • Abyssal Step: As an action or a bonus action, you can magically teleport to an unoccupied space you can see. The range of this teleport is 30 feet. This range increases as you grow in power: to 60 feet at 6th level, 90 feet at 10th level, and 120 feet at 14th level.
  • Baleful Sight: You gain truesight out to a range of 30 feet.
  • Abyssal Surge: On your turn, you can take one additional action on top of your regular action. Once you use this feature, you must finish a long rest before you can use it again. At 14th level, you can use this twice per long rest. You cannot use this feature if you have used the Fighter's Action Surge or a similar feature on the same turn.

Summon Abyssal Legion

3rd-level Path of the Marilith feature
Once per long rest, as an action or bonus action you can summon a horde of demons from the Abyss. You can summon any number of demons whose total Challenge Rating does not exceed your Barbarian level. Individual demons cannot exceed CR 16.
  • They appear in unoccupied spaces within 60 feet of you and act as your allies.
  • You can command them telepathically or verbally with no action required.
  • They remain for a number of minutes equal to your Barbarian level, until they die, or until you dismiss them.
  • At 15th level, they remain until they die, or until you dismiss them.

Serpentine War-Form

6th-level Path of the Marilith feature
When you enter your rage, your lower body transforms into a massive serpentine tail and you grow in stature.
  • Large Stature: While raging you and your equipment grow in size. You become Large if there is sufficient space.
  • Abyssal Might: While you are Large, your weapon attacks become devastating. Whenever you hit with a weapon attack, you roll the weapon's damage dice twice and add the second roll to the total damage.
  • Multi-Tasking Master: Your dexterity is as fluid as your tail. As part of a single object interaction, you can manipulate as many objects as you have free hands and can do so as a bonus action.
  • Slithering Speed: While raging your walking speed increases by 10 feet.
  • Enchanted Blades: Your weapon attacks are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
  • Constricting Tail: When you take the Attack action, you can make one additional attack with your tail. This attack has a reach of 10 feet and deals 2d10 bludgeoning damage. On a hit, the target is grappled (escape DC 8+Strength+Proficiency bonus) and restrained. While you have a creature grappled with your tail, you cannot attack other creatures with the tail, but you automatically hit the grappled creature with your tail attack.
  • Reactive: Your reflexes are supernatural. You can take one reaction on every turn in a combat.
  • Improved Sight: The range of your truesight increases to 60 feet.

Four-Armed Terror

10th-level Path of the Marilith feature
Your physical form splits further to accommodate your growing lethality. While raging, you grow a second pair of arms. When you take the Attack action on your turn, you can now make four attacks with your weapons but only with each individual weapon once (in addition to your Tail Attack). Additionally, the range of your truesight increases to 90 feet.

Six-Armed Matriarch

14th-level Path of the Marilith feature
You have reached the pinnacle of demonic evolution.
  • Total Transformation: While raging, you grow a third pair of arms, for a total of six. When you take the Attack action on your turn, you can now make six attacks with your weapons but only with each individual weapon once (in addition to your Tail Attack).
  • Eternal General: Your biology has been overwritten by the timeless nature of the Abyss. You no longer age, you cannot be aged by magical means, and you cannot die of old age.
  • Supreme Sight: The range of your truesight increases to 120 feet.
Path Of The Marilith Image

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