Base Class: Warlock
Your pact draws on the power of a dying god, a being
once worshipped by countless followers but now
abandoned and forgotten. This dying god, known as
a vestige, might have been benevolent, evil, or
strange and unknowable, but now it is driven to
regain its former power. The vestige needs your help
Level 6: Vestige Recovery
Your Vestige Companion now regains its use of
Divine Power whenever you finish a Short or Long
Rest or when you use your Magical Cunning feature
Level 10: Aura of Power
Your Vestige Companion increases in magical
strength. As a Magic Action, you can cause the
vestige to manifest an aura in a 30-foot Emanation
that originates from the vestige. The aura lasts a
number of hours equal to your Charisma modifier or
until the vestige disappears or is temporarily
dismissed. You, the vestige, and your allies within
the aura gain Resistance to Fire, Necrotic, and
Radiant damage and have Immunity to the Charmed
and Frightened conditions. Once you manifest this
aura, you can’t do so again until you finish a Long
Rest.
In addition, when you drop to 0 Hit Points while
within the aura, you instead change your Hit Points
to a number equal to your Warlock level plus your
Charisma modifier. The vestige is then dismissed
into a pocket dimension and can’t return until you
finish a Long Rest
Level 14: Semblance of life
Your Vestige Companion continues to grow in
strength, and with your assistance, it can briefly
adopt a more powerful form. Depending on the
vestige’s type, you can cast one of the following
spells while the vestige is within 90 feet of you
without expending a spell slot or needing Material
components: Summon Celestial (Celestial vestige),
Summon Fiend (Fiend vestige), or Summon Undead
(Undead vestige). When you cast the spell with this
feature, the vestige becomes the summoned
creature. Its game statistics are replaced by the
summoned creature’s stat block, the spell’s level is
equal to half your Warlock level (round down;
maximum level 9), and the spell’s duration is 1
minute. When the spell ends, the vestige returns to
its previous form.
Once you have cast the spell in this way, you can’t do so again until you finish
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Posted May 21, 2026So unfortunately it seems dndbeyond screams at me for trying to post it claiming it has partnered content. I am uncertain why since every spell referenced is a base PHB spell.
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Posted May 20, 2026Did you ever make this yourself? I'm looking for this but no one has attempted it yet
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Posted Mar 6, 2026I see you never finished...welp I must do it myself.
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Posted Jan 24, 2026Is the third level feature "unimplementable* (not sure if i made that up?) and need to be recorded manually somewhere else for reference?