Base Class: Bard
Who needs fancy regulations and slow cook times, just wing it! What is the worst that can happen?!
Level 3: Level 3
Your Own Career Path
Never being too fond of slow ways of elixir crafting and all the stupid regulations. You decided to start your own way of making things. And in the begin it was more words than true elixirs, but after a few years of work, you started to believe those words and those words have started to give your elixirs true power. Beginning at level 3, you gain the ability to imbue your oils with magic. At the beginning of your turn, you start creating a veil of oil (which starts at level 0), if you do not already have a veil created. Whenever you cast a spell on your turn, you add points based on the spell's level. Each spell gives you a number of points equal to 1/2 the spells level rounding up, cantrips still give 1 point, to upgrade your veil of oil. These points increase the effectiveness of the oil to a maximum of 3. Finally, whenever you are ready to use this imbued oil, you can spend a bonus action and 1 bardic inspiration point to launch the oil at a friend. This launch follows the rule of throwing daggers for range.
Sadly, your quick unregulated method of oil creation can lead to a little bit of randomness. Roll a d20 to determine the effect for each column, based on level
|
Level of Veil of Oil |
Combat Effect |
Appearance |
Ability |
|
1 point |
1. 1d4 +cha modifier healing 2. gain resistance to piercing damage 3. 5 temp hp 4. 5ft of blind sight 5. lose drunk condition 6. +1 to saves 7. +1 to ability checks 8. resistance to slashing damage 9. resistance to bulging damage 10. lose charm condition 11. +1 to physical damage 12. +1 to attack melee rolls 13. +1 to range attack rolls 14. +1 to magical damage 15. +1 to magical attack rolls 16. +1 to Ac 17. +1 to spell save DC 18. lose charmed condition 19. +1 to passive perception 20. +5 to movement speed Until the end of a number of turns equal to the rolling of Bardic inspiration dice |
1. Appearance of an Elf 2. Appearance of a Dwarf 3. Appearance of a Halfling 4. Appearance of a Human 5. Appearance of a Dragonborn 6. Appearance of a Gnome 7. Appearance of a Half-Elf 8. Appearance of a Half-Orc 9. Appearance of a Tiefling 10. Appearance of a Goblin 11. Appearance of an Orc 12. Appearance of a Kobold 13. Appearance of a Bugbear 14. Appearance of a Tabixi 15. Appearance of a Triton 16. Appearance of a Lizardfolk 17. Appearance of a Goliath 18. Appearance of an Aasimer 19. Appearance of a Hobgoblin 20. Appearance of a Grug For the number of hours equal to the rolling of Bardic inspiration dice |
|
|
2 points |
1. 2d4 +cha modifier healing 2. 10ft of fly speed 3. 10 temp hp 4. 10ft of blind sight 5. lose deafened condition 6. +1 to saves 7. +2 to ability checks 8. resistance to magic physical damage 9. resistance to nonmagical psychical damage 10. lose blind condition 11. +2 to physical damage 12. +2 to attack melee rolls 13. +2 to range attack rolls 14. +2 to magical damage 15. +2 to magical attack rolls 16. +1 to Ac 17. +2 to spell save DC 18. lose Frightened condition 19. +2 to passive perception 20. +10 to movement speed Until the end of a number of turns equal to the rolling of Bardic inspiration dice |
|
1. Proficiency in Acrobatics 2. Proficiency in Animal Handling 3. Proficiency in Arcana 4. Proficiency in Athletics 5. Proficiency in Deception 6. Proficiency in History 7. Proficiency in Insight 8. Proficiency in Intimidation 9. Proficiency in Investigation 10. Proficiency in Medicine 11. Proficiency in Nature 12. Proficiency in Perception 13. Proficiency in Performance 14. Proficiency in Persuasion 15. Proficiency in Religion 16. Proficiency in Sleight of Hand 17. Proficiency in Stealth 18. Proficiency in Survival 19. in all musical instruments 20. in all tools For the number of hours equal to the rolling of Bardic inspiration dice |
|
3 points |
1. 3d4 +cha modifier healing 2. resistance to all piercing damage 3. 15 temp hp 4. 15ft of blind sight 5. lose deafened condition 6. +2 to saves 7. +2 to ability checks 8. resistance to all slashing damage 9. resistance to all bulging damage 10. lose blind condition 11. +2 to physical damage 12. +3 to attack melee rolls 13. +3 to range attack rolls 14. +2 to magical damage 15. +3 to magical attack rolls 16. +2 to Ac 17. +2 to spell save DC 18. lose stunned condition 19. +3 to passive perception 20. +15 to movement speed Until the end of a number of turns equal to the rolling of Bardic inspiration dice |
1. Appearance of an Elf 2. Appearance of a Dwarf 3. Appearance of a Halfling 4. Appearance of a Human 5. Appearance of a Dragonborn 6. Appearance of a Gnome 7. Appearance of a Half-Elf 8. Appearance of a Half-Orc 9. Appearance of a Tiefling 10. Appearance of a Goblin 11. Appearance of an Orc 12. Appearance of a Kobold 13. Appearance of a Bugbear 14. Appearance of a Tabixi 15. Appearance of a Triton 16. Appearance of a Lizardfolk 17. Appearance of a Goliath 18. Appearance of an Aasimer 19. Appearance of a Hobgoblin 20. Appearance of a Grug For a number of hours equal to the rolling of Bardic inspiration dice |
1. Proficiency in Acrobatics 2. Proficiency in Animal Handling 3. Proficiency in Arcana 4. Proficiency in Athletics 5. Proficiency in Deception 6. Proficiency in History 7. Proficiency in Insight 8. Proficiency in Intimidation 9. Proficiency in Investigation 10. Proficiency in Medicine 11. Proficiency in Nature 12. Proficiency in Perception 13. Proficiency in Performance 14. Proficiency in Persuasion 15. Proficiency in Religion 16. Proficiency in Sleight of Hand 17. Proficiency in Stealth 18. Proficiency in Survival 19. in all musical instruments 20. in all tools For a number of hours equal to the rolling of Bardic inspiration dice |
Outside of combat
Outside of combat it, if you want to slow down for some reason, you can spend 2 hours per level and 1 bardic inspiration point to create a veil at any level. On top of that you can spend an extra 1 hour to choose the appearance or ability, or 2 hours to do both (level 3 veil). This veil of oil last number of days equal to your proficiency bonus; and you can have a number of veils equal to double your proficiency at one time. Finally, any veil created this way cannot be used in combat and only have the appearance and ability properties.
Level 6
Begin to Understand It
At level 6, you have a little more experience under your belt and a better understanding of the magic to veil process. You can know have a maximum of level 5 per veil, letting you create even more powerful oils. In addition, at the end of each of your turn you can add 1 point to the veil.
|
Level of Veil of Oil |
Combat Effect |
Appearance |
Ability |
|
4 points |
1. 4d4 +cha modifier healing 2. resistance to all physical damage 3. 20 temp hp 4. 20ft of blind sight 5. lose a paralyzed condition 6. +3 to saves 7. +2 to ability checks 8. resistance to fire and cold damage 9. resistance to acid and poison damage 10. gain 20ft of fly speed 11. +3 to physical damage 12. +4 to attack melee rolls 13. +4 to range attack rolls 14. +3 to magical damage 15. +4 to magical attack rolls 16. +2 to Ac 17. +3 to spell save DC 18. Gain resistance to lightning and thunder damage 19. +4 to passive perception 20. +20 to movement speed Until the end of a number of turns equal to the rolling of Bardic inspiration dice |
1. Appearance of an Elf 2. Appearance of a Dwarf 3. Appearance of a Halfling 4. Appearance of a Human 5. Appearance of a Dragonborn 6. Appearance of a Gnome 7. Appearance of a Half-Elf 8. Appearance of a Half-Orc 9. Appearance of a Tiefling 10. Appearance of a Goblin 11. Appearance of an Orc 12. Appearance of a Kobold 13. Appearance of a Bugbear 14. Appearance of a Tabixi 15. Appearance of a Triton 16. Appearance of a Lizardfolk 17. Appearance of a Goliath 18. Appearance of an Aasimer 19. Appearance of a Hobgoblin 20. Appearance of a Grug For the number of hours equal to the double rolling of Bardic inspiration dice |
1. Proficiency in Acrobatics 2. Proficiency in Animal Handling 3. Proficiency in Arcana 4. Proficiency in Athletics 5. Proficiency in Deception 6. Proficiency in History 7. Proficiency in Insight 8. Proficiency in Intimidation 9. Proficiency in Investigation 10. Proficiency in Medicine 11. Proficiency in Nature 12. Proficiency in Perception 13. Proficiency in Performance 14. Proficiency in Persuasion 15. Proficiency in Religion 16. Proficiency in Sleight of Hand 17. Proficiency in Stealth 18. Proficiency in Survival 19. in all musical instruments 20. in all tools For the number of hours equal to the rolling of Bardic inspiration dice |
|
5 points |
1. 5d4 +cha modifier healing 2. resistance to all physical damage 3. 25 temp hp 4. 30ft of blind sight 5. lose a paralyzed condition 6. +4 to saves 7. +3 to ability checks 8. resistance to fire, cold, lightning, and thunder damage 9. resistance to acid, force, poison, psychic damage 10. gain 30ft of fly speed 11. +4 to physical damage 12. +5 to attack melee rolls 13. +5 to range attack rolls 14. +4 to magical damage 15. +5 to magical attack rolls 16. +3 to Ac 17. +4 to spell save DC 18. cannot drop held items 19. +5 to passive perception 20. +30 to movement speed Until the end of a number of turns equal to the rolling of Bardic inspiration dice |
1. Appearance of an Elf 2. Appearance of a Dwarf 3. Appearance of a Halfling 4. Appearance of a Human 5. Appearance of a Dragonborn 6. Appearance of a Gnome 7. Appearance of a Half-Elf 8. Appearance of a Half-Orc 9. Appearance of a Tiefling 10. Appearance of a Goblin 11. Appearance of an Orc 12. Appearance of a Kobold 13. Appearance of a Bugbear 14. Appearance of a Tabixi 15. Appearance of a Triton 16. Appearance of a Lizardfolk 17. Appearance of a Goliath 18. Appearance of an Aasimer 19. Appearance of a Hobgoblin 20. Appearance of a Grug For the number of hours equal to the double rolling of Bardic inspiration dice |
1. Proficiency in Acrobatics 2. Proficiency in Animal Handling 3. Proficiency in Arcana 4. Proficiency in Athletics 5. Proficiency in Deception 6. Proficiency in History 7. Proficiency in Insight 8. Proficiency in Intimidation 9. Proficiency in Investigation 10. Proficiency in Medicine 11. Proficiency in Nature 12. Proficiency in Perception 13. Proficiency in Performance 14. Proficiency in Persuasion 15. Proficiency in Religion 16. Proficiency in Sleight of Hand 17. Proficiency in Stealth 18. Proficiency in Survival 19. in all musical instruments 20. in all tools In Addition, you gain an advantage in the skill For a number of hours equal to the rolling of Bardic inspiration dice |
Level 14
Master Snake Oil Salesmen
At level 14, you have mastered your formula, you know your sales pitch inside and out, and have answers for any questions, and the application process for you is effortless. Now you are able to create two veils at once in combat. Sadly, they both don't get the same points from each spell, instead you are able to split the points from the spell anyway you see fit to level up your veils. As for the point you get at the end of your turn, that does to the lower level of the two veils. In addition to this, you are able to half the time it takes to create a veil only taking a 1 hour per level and 30 minutes to pick appearance or ability (1-hour for both).
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/25/2026 10:47:40 PM
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50
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4
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Coming Soon
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1/26/2026 5:57:47 AM
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43
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1
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Coming Soon
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