Base Class: Warlock
A dragon engaged in Xorvintaal, or The Great Game, is called a Taaldarax. They are prohibited from direct combat with their opponents, but may grant powers to certain subjects to aid them in winning their game.
Level 3: Taaldarax Spells
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Taaldarax Spells table, you thereafter always have the listed spells prepared.
| Warlock Level | Spells |
|---|---|
| 3 | Tasha's Hideous Laughter, Disguise Self, Aid, Mind Spike, Mirror Image |
| 5 | Major Image, Slow |
| 7 | Confusion, Greater Invisibility |
| 9 | Dominate Person, Seeming |
Level 3: A Good Laugh
Your patron always loves a good laugh. You can cast Tasha's Hideous Laughter without expending a spell slot a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. You cast this as if using the highest spell slot available to you.
In addition, whenever you cast that spell without using a spell slot and damage from you would provoke a saving throw to end the spell, that saving throw is made with disadvantage.
Level 6: Quick Joke
When you take the Attack action, you can cast Tasha's Hideous Laughter in place of one of your attacks. You can use a spell slot or the A Good Laugh feature.
Level 10: Quickened Magic
When you take the attack action, you can cast one of your cantrips that has a casting time of an action in place of one of those attacks.
Level 14: Legendary Defenses
Your patron teaches you how to guard your mind and body. You are immune to the Frightened condition.
In addition, when you fail a saving throw, you can take a Reaction to succeed instead. Once you use this Reaction, you can’t use it again until you finish a Long Rest unless you expend a Pact Magic spell slot (no action required) to restore your use of it.
Previous Versions
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1/26/2026 4:59:24 AM
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