Barbarian
Base Class: Barbarian

These barbarians tap into the primal powers that only beauty, grace and etiquette can offer. Mainly found in urban environments or serving in lavish palaces or courts, these individuals may be socialites, nobility, wealthy merchants or fashionistas. They utilise their charms to give them an edge in battle, confound their foes, and inspire their allies. They maintain their manners, poise and polite charms even when raging in the heat of battle.

Etiquette and Poise

As part of both your upbringing and strict training, likely with an etiquette coach or as part of a finishing school, you know how to mingle in high society.

You gain proficiency in an Intelligence, Charisma or Wisdom skill of your choice.

In addition, you gain expertise in any skill of your choice.

Alluring Fragrance

Whenever you enter a Rage, as part of the Bonus Action, you apply a special perfume, cologne or fragrance to yourself. Select one Fragrance from the list below The fragrance effects all creatures who can perceive scents within 10ft of you. Any creature that starts its turn within the range of your Fragrance or moves into it is effected until either your Rage ends, or they move out of the range. The chosen Fragrance never effects you.

 

Fragrance List

  • Clogging Essence
    The creature subtracts your Charisma modifier (minimum 1) from all of its Saving Throws.
  • Dewdrop Wither
    The creature subtracts your Charisma modifier (minimum 1) from all of its Damage rolls.
  • Floral Haze
    The creature has Disadvantage on attacks of opportunity.
  • Pollen Extract
    The creature has Disadvantage on Perception and Investigation checks.
  • Bolstering Spray (prerequisite, 6th level)
    The creature adds your Charisma modifier (minimum 1) to all of its Attack Rolls.
  • Cleansing Mist (prerequisite, 6th level)
    The creature has resistance against Poison and Acid damage, and Advantage against the Poisoned condition.
  • Cerebral Cologne (prerequisite, 6th level)
    The creature adds your Charisma modifier (minimum 1) to Intelligence and Wisdom checks.
  • Shadow's Whisper (prerequisite, 10th level)
    An attack roll against the creature is a Critical Hit if the roll is 19 or 20.
  • Scarlet Fracture (prerequisite, 10th level)
    The creature loses all immunities against the Charmed or Frightened conditions.
  • Kiss of Twilight (prerequisite, 10th level)
    The creature no longer can gain Advantage on attack rolls, except against you.
  • Alluring Aegis (prerequisite, 10th level)
    The creature shares your damage resistances.
  • Binding Passion (prerequisite, 10th level)
    The creature has Disadvantage on Concentration Checks.
  • Thorny Reprisal (prerequisite, 18th level)
    Whenever the creature makes a Reaction, Bonus Action or Legendary Action, you immediately make an attack roll against it, no action required, even if it is not in your range.
  • Fog of Azure (prerequisite, 18th level)
    The creature cannot cast any spells lower than 5th level.
  • Perfection's Inevitability  (prerequisite, 18th level)
    The creature cannot score any Critical Hits.

Level 6: Personalised Mixture

At 6th level, whenever you use your Alluring Fragrance feature, you may select two Fragrances rather than one. You can also choose which creatures are effected by your Alluring Fragrance. At 18th level, you may choose a third Fragrance. 

Level 6: Noble's Obligation

Additionally at 6th level, whenever you enter a Rage, select a number of creatures apart from yourself that you can see within 30ft up to your Charisma modifier (minimum 1). They gain Temporary Hit Points equivalent to your Proficiency Bonus. In addition, they gain Advantage against the Charmed and Frightened conditions for the duration of your Rage.

Level 10: Manners Maketh

At 10th level, when you are the subject of a melee attack from a creature within the radius of your Alluring Fragrance, you can use your Reaction for a special retaliation, regardless of whether it hits or not. They take 1d4 Force damage + your Charisma Modifier (minimum 1).

In addition whenever you use this Reaction, you may select one of the following retaliations. If they require a Saving Throw, the DC is equal to 8 + your Proficiency Modifier + your Charisma Modifier.

  • Beauteous Bulwark
    Until the end of your next turn, you add 3 to your AC.
  • Refined Withdrawal 
    Move up to half your speed, without triggering attacks of opportunity.
  • Graceful Pirouette
    The creature must make a Dexterity saving throw. On a failure, the two of you swap places and you cause the creature to stumble - the next attack anyone makes against it is done with Advantage.
  • Stylish Slip
    The creature must make a Strength saving throw, or be knocked Prone.
  • Payback With Poise
    Until the end of your next turn, all creatures that damage you with a melee attack receive Force damage equal to your Charisma modifier (minimum 1). 
  • Scornful Scold
    The creature must make a Wisdom saving throw or be Frightened by you. If they fail, they may make the saving throw again at the end of subsequent turns.

 

 

You may use this feature a number of times equal to your Proficiency modifier. You regain all uses after a Short Rest.

Unitarnished Beauty

At 14th level, whenever you are not wearing Armor or carrying a shield, you may add your Charisma bonus to your AC. Additionally, you have resistance against Acid damage.