Base Class: Fighter
The Brawler Uses his amazing strength to sustain and attack, he can be in the front line wile doing lots of damage he can punch, swing giants swords, and resist massive damage
Improved Resistance
Beginning when you choose this archetype at 3rd level, you have resistance to ALL type of non-magic weapons melee damage
Remarkable Warrior
When you hit someone you can add 1d10 to the attack roll as a bonus action, additionally when you take damage you can reduce the total damage by 1d10 both as a reaction. you can only use this trait once per encounter
Upgraded Fighting Style
You can choose a second option from the Fighting Style class feature. You also get a new attack called "All In" it does 1d4 damage and it can be used as a bonus action, if the attack hit or miss the target becomes prone
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Superior Critical
Starting at 15th level, your weapon attacks score a critical hit on a roll of 19–20.
War Demon
At the start of your turn, every enemy in the battlefield takes 1d4 damage, and when you do damage to any enemy the target has to do a strength saving throw ( Dc 8 + your proficiency ) if it fails it takes 1d4 damage and does the saving throw again until it completes the saving throw or has 0 hp, If you don't want them to take damage you can disable this passive
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