Base Class: Barbarian
Break Your Enemies Bare-handed
Barbarians who walk the Path of the Bruiser may differ widely in their ideals, but there are two things any Bruiser will always be able to agree on: that any fight is a good fight, and that bare-knuckle boxing is better than even the best blade. Now, while many a warrior would beg to differ with any Barbarian who claims the latter to be fact, these Barbarians often respond with a swift right hook, followed by a brutal finisher of the Bruiser's preference. They tend to start begging for mercy instead.
Level 3: Pugilism
When you hit with your Unarmed Strike and deal damage, you can deal Bludgeoning damage equal to 1d8 plus your Strength modifier instead of the normal damage for an Unarmed Strike.
If the save DC of the Grapple and Shove options of your Unarmed Strike are lower than your Strength score, you can use that score in place of the actual save DC.
Theatrical
While your Rage is active, you can make Deception, Performance, and Persuasion checks as Strength checks, even if they normally use a different ability.
Level 3: Irate Versatility
Your Unarmed Strikes are considered a heavy melee weapon for the purposes of utilizing the benefits granted to you by any feat, class feature, or other ability you have.
For example, if you have the Great Weapon Master feat, the Heavy Weapon Mastery and Hew benefits would apply to your Unarmed Strikes.
Bone-Breaker
If you use Reckless Attack while your Rage is active, you can empower the first Unarmed Strike you make that turn. You gain the following benefits, which apply only to that Unarmed Strike:
Shove. If the attack hits, you can use both the Damage and Shove options for that Unarmed Strike. The target has Disadvantage on the saving throw it makes against this Shove.
Slow. The target’s Speed is reduced by a number of feet equal to 10 times your Rage Damage bonus until the start of your next turn.
Damage. You deal maximum damage with the attack, instead of rolling.
You can use this feature to empower an Unarmed Strike two times per active Rage.
Brutal Endurance
When you hit a creature with an Unarmed Strike that you used Brutal Strike on, you gain Temporary Hit Points. To determine the amount of Temporary Hit Points gained, roll a number of d10s equal to your Rage Damage bonus plus your Constitution modifier, and add them together.
Finisher
You have unlocked your finishing move. If you use Brutal Strike on an Unarmed Strike you have empowered with Bone-Breaker and the attack hits, it becomes a Finisher. A target hit by a Finisher must make a Constitution saving throw (DC equal to your Grapple/Shove save DC). A target has Disadvantage on this save if it has the Grappled or Prone conditions, and it automatically fails this save if the attack was a Critical Hit.
On a fail, the target takes extra damage from the attack equal to 2 times your Barbarian level (of the same type as the Unarmed Strike) and have the Unconscious condition until the start of your next turn. On a success, the target doesn’t have the Unconscious condition, and it only takes extra damage equal to your Barbarian level.
Once a creature fails its saving throw against your Finisher, you can’t turn an Unarmed Strike into a Finisher until you roll Initiative or finish a Short or Long Rest.
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