Wizard
Base Class: Wizard

You study the connection between the many planes and the different forms of magic found within them. As a Planereacher, you can harness the raw elemental energies of bordering planes to bolster defenses or augment attacks. You weave and command the planar elements, becoming a valuable ally, and an even deadlier foe who can adapt to almost any situation.

No one Planereacher is the same, but all hear the call of the planes. To some, one who commands these energies are seen as taboo, controlling that which is foreign to their plane.

Level 3: Planar Defense

As a bonus action, you can weave an elemental veil built from the energies of a neighboring plane around a creature to grant them resistance to that element, provided the creature is within 30 feet of you.

The veil lasts for 1 hour, and ends early if you have the incapacitated condition. A creature can only have one veil active at a time. You can weave a veil a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses after a long rest. While a creature is under the effect of a veil, they gain resistance to one of your chosen elements.

You choose three elements from the elements below when you first gain this feature. You gain an additional element at levels 5, 9 and 14.

Planar Defense: Acid

The targeted creature gains resistance to magical and non-magical acid.

Planar Defense: Cold

The targeted creature gains resistance to magical and non-magical cold damage.

Planar Defense: Fire

The targeted creature gains resistance to magical and non-magical fire.

Planar Defense: Force

The targeted creature gains resistance to magical and non-magical force damage.

Planar Defense: Lightning

The targeted creature gains resistance to magical and non-magical lightning.

Planar Defense: Necrotic

The targeted creature gains resistance to magical and non-magical necrotic damage.

Planar Defense: Poison

The targeted creature gains resistance to magical and non-magical poison.

Planar Defense: Psychic

The targeted creature gains resistance to magical and non-magical psychic damage.

Planar Defense: Radiant

The targeted creature gains resistance to magical and non-magical radiant damage.

Planar Defense: Thunder

The targeted creature gains resistance to magical and non-magical thunder damage.

Level 3: Listener of the Planes

You gain advantage on Arcana and Investigation checks to locate or discern the properties of a planar tear.

You always have the Warp Sense spell learnt. This spell does not count towards the number of spells you can have learnt each day. You can cast this spell without expending a spell slot once per long rest.

Level 6: Planar Augmentation

You can augment spells with the energies of neighboring planes, by briefly sending them through a controlled planar tear.

When you, or a creature that you can see, cast a damaging spell that deals a type of damage from the following list, you can spend a number of charges equal to the level of spell slot used to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder, radiant, necrotic, force, psychic.

You have a number of charges equal to your Intelligence modifier times your proficiency bonus (minimum of 1). You regain these charges after a long rest.

Level 10: Veil Reflection

As a reaction, when a creature, that has an active veil, that takes damage from an attack of the same damage type as the active veil, you can dispel the veil to reflect the damage back to the attacker. If this causes a creature to become unconscious, you regain a use of your Planar Defense.

Level 14: Veil Empowerment

When a creature that has an active veil, deals damage of the same type as the veil, they add 1 more damage die and take the maximum damage for the added die.

When you gain this feature, you also gain 2 uses of Improved Planar Defense. Improved Planar Defense allows a creature to have two chosen Planar Defense veils active at once.

Previous Versions

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2/1/2026 1:50:52 PM
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